Tiny Heist
Webg ame A procedurally generated sneak-’em-up
Idon’t typically have the skills to advance too far in Terry Cavanagh games, given my general ineptitude at platforming ( VVVVVV), and the fact that I can survive all of seven seconds in Super Hexagon. I’ve proved a little better, however, at Tiny Heist, probably because it’s turn-based, and fairly slow, giving me plenty of time to plan my stealthy approach. Not that it’s easy—this was inspired by the classic roguelikes, after all. Tiny Heist mixes procedural dungeon-delving with Metal Gear Solid- style sneaking, a combination that works alarmingly well. That roguelike label feels appropriate thanks to the randomly jumbled stages, the harsh difficulty level, and control scheme.
Your goal is to steal as many gems as possible, before grabbing the key and making your way to the stairs. Guards and cameras block your path at nearly every turn.
It’s been a while since the last ‘big’ Cavanagh game, but this is almost as hefty and polished as VVVVVV. It’s just smaller in scope.