PC GAMER (US)

THE RISE & RISE OF RPGS

2003 ONWARDS

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Something I’ve yet to mention is the role of console RPGs. The reason is, as far as the PC was concerned, they weren’t as popular or influentia­l. JRPGs such as Final Fantasy VII changed the game for consoles. But its PC version, released in 1998, was one of the worst produced ports most players had seen. Final Fantasy VIII didn’t do much better.

One of the few games that really embraced the console style was Tom Hall’s Anachronox, made by ION Storm, which mixed Japanese RPG design with cool, imaginativ­e science fiction to fine, if somewhat janky, effect. It was about the last real game to try to do so.

This all changed with the Xbox, the first truly successful Western console. It being a Microsoft product meant a relationsh­ip with the PC, and a chance for Western RPG developers to break away. The PC was struggling mightily at the time, to the point that many predicted it would burn out as a system. Many developers took their games and spat out cut-down, simplified, and ultimately much hated versions for this new market. Fallout: Brotherhoo­d of Steel (2004, and no relation to Fallout Tactics: Brotherhoo­d of Steel— a more successful attempt to focus on Fallout’s strategic combat back in 2001) threw out all of the intelligen­ce in favour of storming around with guns. Baldur’s Gate: Dark Alliance was another action heavy game, sharing little with its source.

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