PC GAMER (US)

WHY I LOVE

When your standard FPS arsenal becomes a set of impossibly explosive toys.

- By Samuel Roberts

You know how at Sony and Microsoft’s E3 conference­s, you can hear people actually whooping in the audience? I used to hear those people and wonder if they were for real, or the product of some kind of crowd hose used to spray generic NPCs onto real life venues. At Bethesda’s 2015 E3 conference in Hollywood, I was sitting next to one of those guys in real life. He’d brought his girlfriend. When the first footage of Doom was revealed, he screamed “oh my God!” When Doomguy chainsawed through a monster in first-person, I swear he grabbed his girlfriend’s hand really tight and shouted “oh shit!” with a hysterical­ly over-the-top cadence that I’ll never forget. I rolled my eyes and thought, “cool your jets, pal, it’s just a ruddy chainsaw.” By the time the Elder Scrolls Online footage started, he’d obviously calmed down.

I wondered why he was so excited about what we were seeing, which at the time just looked to me like a shooter with Doom iconograph­y. The 2016 reboot didn’t really interest me until I had the game in my hands. That was when I realized this wasn’t just a gory shooter that reheated old character designs, but a smart, logical extension of earlier games, heavy on player expression. I was whooping on the inside.

It was the weapon mods that made me fall in love. They essentiall­y let you become Iron Man, employing increasing­ly lavish military hardware against the game’s schlocky monsters. Without upgrades, you have the standard firearms you’d find in any 7/10 FPS—shotguns, rifles, rocket launchers and so on. With mods, the shotgun gets a grenade launcher. The heavy assault rifle can fire miniature rockets in bursts. Upgrade the rifle enough, and it can continuous­ly unload rockets, so there’s no reason to use it as a machine gun ever again.

Most weapons have two upgrade paths, too, so you can trade tiny rockets for a tactical scope on the heavy assault rifle if you wish. But who’s playing Doom to land precision headshots, instead of spaffing rockets all over the shop? This person doesn’t exist, and even if they did, they’d be ostracized from my social circles.

I am become death

The heavy assault rifle’s rocket rounds are incredibly cathartic. They latch onto enemies or the environmen­t, then explode a second later, with a satisfying high pitched comic book sound effect. I love how they combine with some of the other weapon mods as part of a strategy for clearing out waves of monsters. Another favorite is the Heat Blast function of the plasma rifle, which unleashes a radius knockback attack, giving you the chance to chain a few melee kills together. When Heat Blast is fully leveled up, it can shred enemies in your vicinity to pieces, which feels like a Sith power.

My use of the word “strategy” in that last paragraph was disingenuo­us, actually. I never have a strategy in Doom, and I expect you don’t either. I essentiall­y unload every gun I have upon waves of enemies, in the order that I enjoy firing them, until I’m out of ammo for each. I assume other Doom players do the same. There’s enough delineatio­n between the weapon mods that I feel a certain level of attachment to my favourites— and I never get this invested in guns in other FPS games.

The mods collective­ly make Doom’s armory feel more inventive than anything I’ve encountere­d in a shooter since the first few Halo games. Why can’t guns always be this fun? Who still gets excited about basic machine guns or laser rifles, no matter how good the sound design is? Videogame guns should be stupid, novel, and indulge the whims of players who want to inflict as much mad shit as possible on enemies.

My final favorite weapon mod— one that completes the fantasy of being Iron Man, if he fought demons instead of Captain America—is the gauss cannon’s precision bolt. This changes the heavy laser gun into an all-powerful charge beam, much like the core on his chest. I’m getting endorphins just thinking about it.

If id makes a sequel to Doom, let’s take it even further. How about a grenade launcher that you mod to fire black holes at enemies, pulling their limbs off through space and time? Or a sniper rifle that fires chainsaws? It will take this sort of daft, unfeasibly complicate­d weapon idea to provoke me into whooping at a future Bethesda E3 conference.

 ??  ?? RIGHT: The combat shotgun’s grenade launcher function is an improvemen­t on the regular version.
RIGHT: The combat shotgun’s grenade launcher function is an improvemen­t on the regular version.

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