PC GAMER (US)

Shining light

Destiny 2 is the batshit gun-crazy space opera you’ve been waiting for.

- By Tom Senior

Welcome to the era of the lifestyle game, where products are sold as persistent experience­s, intended to become a cornerston­e of your leisure time. MMOs have given way to snackable games that use loot boxes and uneven rewards to entice us into putting in a few hours every week. Destiny 2 is your next lifestyle game. Not because its progressio­n systems are more enticing, but because it is a world-class shooter. Destiny 2 is a persistent online FPS set in our solar system in the distant future. Four alien factions have converged on Earth to seize the power of a vast orb called the Traveler, which acts as humanity’s silent protector. The Traveler’s tiny drones, known as Ghosts, resurrect humans to serve as immortal Guardians charged with defending the planet. There are three flavors of Guardian to choose from. Warlocks can zap enemies with lightning, Emperor Palpatine-style; Titans throw down shield walls and punch bad guys really hard; Hunters shank foes while dodge-rolling and tethering hordes with shots from a bow made of glittering purple energy. You pick your class, design your character, and get leveling.

It’s a game of three phases. The singleplay­er story gets you to level 20 and introduces the universe map, which you’ll use for the next hundred or so hours to fly between planets to explore their open world zones, take on three-player Strikes (dungeons, basically), fight other players in four-on-four Crucible contests, and eventually take on the six-player raid. As you move through the story Destiny 2 starts laying the groundwork for phase two, beyond level 20, when you start hunting for weapons and armor to grow your new power level from 100 up to 305. This means repeating strikes, taking on public events in open zones, and doing short missions called adventures. Phase three kicks in when you’re close to the level cap. At this point most activities in the game drop worthless rewards, and the game splutters. You can expect 30 or so hours of quality shooting before you hit Destiny 2’ s doldrums. The journey is worth it.

Cabal guy

Destiny 2’ s plot is simple. A warlord called Ghaul leads the lumbering group of aliens called the Cabal in an attack on Earth. He wants to siphon off the Traveler’s power for himself, and you have to stop him across five or six hours of missions scattered across Earth, Titan, Nessus, and Io. As the old Arthur C. Clarke saying goes, any sufficient­ly advanced technology is indistingu­ishable from magic. Destiny’s fiction lives in this blurred area. Guns housing advanced AI fire ammunition that breaks apart reality. You might find yourself wearing a far-future astronaut suit, or a helmet made from the bones of an extinct race of space dragons. Destiny’s universe works better when you consider it as an anthology of these cool sci-fi ideas rather than a linear story. The Cabal is the main threat in this game, but every faction can bring their bespoke on-brand apocalypse scenario to bear whenever Bungie releases an expansion. The zombie-like Hive want to consume everything to feed the symbiotic worm creatures that infest them. The cybernetic Vex want to resolve the ambiguitie­s of the universe into a perfect network, which involves wiping out species that inconvenie­nce them.

They all die beautifull­y, and the vast majority of your interactio­ns with Destiny’s curious universe happen at end of a gun. I get a rare feeling of satisfacti­on from taking a headshot in Destiny 2, and there is a deeply rewarding rhythm to combat encounters. Whichever class you choose, you have access to a grenade and a melee attack, which recharge on cooldowns after each use. You have a loadout of three weapons to hand (though it’s easy to duck into the menu to swap these out if you wish). Kinetic weapons deal standard damage; energy weapons carry elemental charge that you use to shatter shields; heavy weapons are your big hitters and include shotguns, sniper rifles, rocket launchers and even swords. With practice you find yourself switching between weapons on the fly to take care of specific threats, throwing grenades into mobs,

I get a rare feeling of satisfacti­on from taking a headshot

punching charging enemies into a million crackling pieces, and reposition­ing with a jet-powered jump. If enemies are massing, a tough boss turns up, or you’ve just had enough, you can activate your super ability. Hunters can break out the bow, one-shot enemies with a flaming gun, or dice up mobs with an electric staff, depending on the subclass you have equipped— Warlocks and Titans have their own variants of this.

Power port

After hundreds of hours of Destiny and many hours of Destiny 2, it still feels great to dismantle a mob like this, and Bungie’s shooter expertise translates surprising­ly well onto PC. Mouse and keyboard controls, combined with a stable 60fps of performanc­e, adds an extra sense of control and fluidity. My experience with the PC version has been excellent. Destiny 2 has extensive settings menus that let you gear the game to your rig. It feels great to broaden out the field of view and absorb more of the game’s gorgeous space vistas. Some of the default key bindings are off for me, but these too can be extensivel­y rearranged to fit your setup.

Destiny 2’ s first 20 hours are exhilarati­ng. You see new planets, each of which benefits from some extraordin­ary art direction. Titan’s missions take place on an industrial complex on stilts, which sustains a vast Golden Age Arcology overrun by the Hive’s corruption. The zone flows from man-made superstruc­tures into a defunct futuristic museum. The range of visual ideas in this one place alone would be enough to sustain a game by itself. Inevitably the splendor of the universe fades as you start blasting through zones to find a public event and try to secure some 280-power trousers, but there are few sci-fi games on PC that match Bungie’s vision. The Raid— Destiny 2’ s endgame activity— takes place in an opulent golden space palace.

It’s a spectacula­r place to be, especially with friends. Destiny 2’ s positive multiplaye­r environmen­t is as vital to the game’s success as its weapon and encounter design. There is no public chat. Instead you opt in to communicat­ion, via voice or text, with your team mates in PvP, or your co-op fireteam. If you set the option in the menus, you can choose to receive whispers from strangers, but otherwise your communicat­ion with strangers is limited to comedy emotes. Agile menus let you seamlessly glide into co-op fireteams. Few games let you segue in and out of co-op so easily, and Destiny’s imposed silence leaves no room for shitty behavior.

Destiny 2 is a limited game if you play purely solo, but it is almost impossible to do that. Singleplay­er missions move in and out of public spaces, and the game seems especially likely to trigger public events in these moments. These impromptu free-for-all missions often see an alien faction drop an objective into the world—a mining drone, perhaps, or a scanner—which you then have to defend against waves of incoming enemies. Everyone who runs into the area joins the event and becomes part of a ragtag assembly of fellow Guardians blasting hundreds of enemies for the promise of a treasure chest. Destiny is designed to let you flow organicall­y through the gamut of activities, teaming up with friends and strangers as you go. Each play session consists of a selection of public events, adventures, lost sectors (very short dungeons in public zones featuring a boss and chest), the odd Strike, and PvP.

The PvP Crucible is divided into two playlists called ‘quick play’ and ‘competitiv­e’, and each consists of a selection of rotating modes. All of the bouts are four-on-four contests. All level difference­s are removed, but everyone is free to bring any guns from their armory into the fight. A quick play match will randomly throw you into a team deathmatch scenario, a control point capture mode or Supremacy, which is the best of the three. In Supremacy, every player drops a glowing crystallin­e crest when they die. You pick up enemy crests to score points, and secure friendly ones to deny your opponents. Supremacy creates an exciting tension between long and short-range weapons –picking someone off with a sniper is useless if you can’t pick up their crest, but might be the right move if allies are closer to the kill zone. Expect lots of baseball slides to secure crests, and look out for Guardians rampaging with swords.

Bomb squad

Competitiv­e mode is split between a Counter-Strike- style attacker-vsdefender bomb defusal mode, and the brilliant survival mode. This gives each team a pool of eight lives, shared between players. It’s team deathmatch with extra reason to be cautious. Tension escalates as both teams go low, and rounds can often end with a clutch play in a one-onone showdown. Both of these modes also feature in the elite Trials of the Nine challenge, which is scheduled to arrive at weekends from November onwards. Here the most skilled Guardians with the best gear battle for access to a special vendor who sells her own set of elite items.

Destiny PvP is unconventi­onal by PC shooter standards. Positionin­g and skillful reading of the radar are essential abilities. The best teams sit on comms and carefully manage their supers and loadouts to maximize their killing efficiency (letting off a super generates power orbs that pals can collect to charge more supers). Twitch skill is certainly a bonus, but mobile objectives, small teams, and smartly designed maps strongly discourage camping and lone snipers. It’s a fun drop-in

My experience with the PC version has been excellent

experience that serves as a consistent­ly entertaini­ng diversion, though if you are mainly interested in a strong player-versus-player team shooter, you are better off with any of the big dedicated arena shooters.

Co-op Strikes are another important feature, but it’s telling that they feel so superfluou­s at the moment. There are five, but they are only accessible via a random playlist. Strikes are full missions set in specially built areas. They normally consist of a series of combat encounters that culminate in a big boss fight, but feature some neat twists, like the Inverted Spire’s quarry of giant whirling blades that comically splat your fireteam. Bosses tend to be huge, tough enemies that cycle through several phases as you deplete their health bar. One hides behind energy shields and snipes you, and you have to defend glowing pressure plates to pierce his defences. They are decent missions, especially when you start taking on their weekly Nightfall variants, which introduce time limits, extra elemental damage, and other modifiers to increase the challenge. However, Destiny 2’ s loot systems offer little incentive. The rewards feel slim for the time investment compared to public events.

More of these problems emerge as you move towards the end of Destiny 2’ s levelling curve, and the game settles into a holding pattern. Bungie launches semi-regular, week-long events to give you the chance to come back and earn some new gear. In Iron Banner, the gravel-voiced hero Saladin invites you to fight in the crucible for his favor. Week-long Faction Rallies also ask you to pledge allegiance to a faction and fight in their name in any Destiny 2 activities with the hope of beating the other factions and earning their special gun. It’s a neat idea, and the comings and goings of Trials of the Nine and the weekend vendor Xûr, make Destiny 2 feel like a living game. The problem is that after a while most items, especially armor, start to feel like purely cosmetic upgrades.

Exotics are the most valuable drops in the game. You can only hold one exotic weapon and wear one piece of Exotic armor at a time, and they even come with a few paragraphs of prose that teaches you a bit more about Destiny’s dense but fascinatin­g lore. However, the four Warlock Exotic helmets I have all offer inscrutabl­e ability recharge buffs that don’t feel as though they change my character at all. The same issue applies to the entire mod system, which lets you slot small upgrades into armor to grow your overall power level and gain minor buffs that might let you reload energy weapons a little faster, or grant you more resilience. As long as your power level is on point, the type of gear you wear barely matters.

Risk Reward

Weapons are more interestin­g, especially when they are tuned to specialize in certain situations. Risk Runner becomes charged when you take Arc damage, for example, so it’s particular­ly good against enemies like the Fallen, who routinely carry weapons that spew Arc damage. Items like this have character and utility that makes them desirable, and Destiny 2 could use more of these at the top level of the game to give Destiny 2’ s most determined players something to chase.

The layers of level values, stats and damage numbers in Destiny can give the wrong impression. Destiny 2 is fundamenta­lly a great shooter slotted into a lightweigh­t leveling structure. Don’t expect much in the way of RPG-style character building with skill trees and strong character builds. The three stats that govern your character’s speed, resilience, and recovery values have a minor effect on moment-to-moment play, but it’s not worth worrying much about, and the simplistic­ally organized subclasses leave little room for character customizat­ion. My Warlock feels like any other player’s Warlock in the game.

It’s a shame that Destiny 2 runs out of gas in its final stages, but there’s a chance that the DLC drops and the promise of reorganize­d reward structures will bring Destiny’s multitude of activities back to relevance. When the supply of spectacula­r new locations, new bad guys and new guns runs out it’s remarkable how those extraneous progressio­n systems—the ladder of incrementa­l damage value upgrades, grinding for drops—becomes the entire focus of the game. I suspect Bungie sees the loot system as the means, rather than the end, a way to draw players back together to enjoy social experience­s. It comes back to the lifestyle game you want. If you’re after an infinite action RPG then Destiny 2 is a few DLC packs and expansions away from that, but if you’re after a regular light dose of beautiful sci-fi shooter fun, the perfect co-op fight, or the game that will have your fireteam shouting in joy at your monitors when a raid boss goes down, Destiny 2 is a well-made shooter, and one of the best co-op games on PC.

My Warlock feels like any other player’s Warlock in the game

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