PC GAMER (US)

World of Warplanes returns.

Version 2.0 is more reinventio­n than update.

- By Fraser Brown

It’s been a few years since I practised my Immelmann turns and barrel rolls in World of Warplanes, but any fears about being out of the loop were put to rest when I jumped into World of Warplanes 2.0 and realized that everyone was in the same situation. This is, effectivel­y, a new game. And in many ways, a much better one. The old World of Warplanes was a dogfighter. You had to learn how to fly a roster of planes, sure, but once in a battle, the objective was simply to destroy as many enemies as you could, and survive until the end of the match. This is no longer the case.

Conquest is the new primary mode in 2.0, and it’s objective-based, dramatical­ly changing the flow and focus of the aerial battles. Each team must fight over a variety of ground objectives, like garrisons and airfields, in an attempt to gain air superiorit­y. Control is gained by bombing structures, taking out AI defenders and then defending it from enemy attack. Success demands teamwork, rather than seeking individual glory.

These battles, then, are much more purposeful, and there’s more to winning them than just being a flying ace. If you love dogfights above all else, however, then there are still plenty of one-on-one scraps to be found. Fending off enemies and hunting down bombers is just as important as capturing locations. Conquest doesn’t remove dogfights, it just adds more diversity.

If anything, it improves on dogfightin­g by introducin­g a modular damage system. While planes have hit points, destroying an enemy is no longer a matter of just keeping it in your sights and firing. Pilots, gunners, wings, and the engine can all be damaged, temporaril­y reducing the plane’s effectiven­ess, making it a softer target. Combined with the objectives, it makes battles feel more tactically complex.

Second life

They’re also a little less harsh, as death no longer means the end. When your plane is destroyed, you can respawn. It means you get more chances, and you won’t be punished for one mistake. That said, the high stakes are maintained, since reinforcem­ents are eventually halted by bad weather, meaning that pilots can’t respawn anymore. This way, that tension persists, but everyone gets plenty of chances to pull off some slick aerial maneuvers and riddle their enemies with bullets.

Despite being rusty, I actually felt like I was able to contribute to every fight, and as I unlocked new planes, there was even more that I could do. See, objectives have made plane roles more clearly defined. There are new bombers that take out ground targets, fighters that get into dogfights, heavy fighters for taking out tough targets, and multi-role fighters that dabble in a bit of everything.

Bombers were introduced with 2.0. While other planes can carry explosive payloads, bombers get a unique bomb sight for accurate destructio­n, and they’re able to deposit their bombs from higher altitudes, reducing the risk of being intercepte­d. When they do have to tango with enemies, they’re blessed with thick armor.

In battle, it’s hard to find something that hasn’t been improved. It looks better, too, thanks to a visual overhaul. There’s nothing quite like chasing a burning plane through AA fire while tracers crisscross the screen—it’s a striking spectacle. Outside of battle, however, problems appear. The hangar and the accompanyi­ng menus continue to be hard to parse, made even worse by Wargaming’s Byzantine business model, with its myriad currencies and loot boxes. And those aforementi­oned bombers? If you want to fly them, you’ll need pay up.

Locking an entire class behind a paywall doesn’t seem like the best way to seduce players back into a game that sorely needs more bodies. There was an event that let players unlock them for free, which finished on 2 November, but even that required a lot of effort, playing through oddly severe daily missions in an effort to get random loot boxes.

World of Warplanes 2.0 is easily the best the game has ever been; it’s essentiall­y a sequel that fixes a whole mountain of problems that had been ignored for years. It’s just a shame it’s shackled to a counter-intuitive free-to-play system.

I actually felt like I was able to contribute to every fight

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