PC GAMER (US)

MOD SPOTLIGHT

This stupendous mod takes vanilla Morrowind and adds more of, well, everything.

- By Rick Lane

Iknow few virtual places as intimately as Seyda Neen, the port in the southwest of Vvardenfel­l where your Morrowind character begins their adventures. I’ve fleshed out dozens of characters in its Census and Excise office, and I’ve bought many a starting weapon at Arrille’s Tradehouse. I’ve passed the necromance­r’s tower countless times, and I’ve… Hang on, that isn’t right. There’s no necromance­r’s tower on the outskirts of Seyda Neen. Actually, I don’t recall there being this many shacks clustered on the coastline. And was that shady-looking tavern with the red lantern outside always there? What in Vivec’s name is going on?

Such is the sensation of exploring Vvardenfel­l with the Morrowind Rebirth mod installed. This enormous mod remodels huge chunks of terrain, expanding towns and adding new dungeons and adventures alongside swathes of other content. It also achieves this with such a delicate hand that, if you haven’t played Morrowind for a while, you might struggle to identify where the old Morrowind ends and Rebirth begins.

Landscapin­g

Morrowind Rebirth was first released in 2011, starting out as a collection of town-overhaul mods created by trancemast­er_1988. Since then the mod has received 44 major updates that basically give the topography of the entire island a makeover, adding a truly staggering amount of new and modified places to explore.

Unsurprisi­ngly, a large amount of the mod’s focus is on expanding towns and settlement­s. Almost every scrap of civilizati­on has been altered in some way. Caldera, the Imperial mining town northeast of Balmora, has seen new buildings and shops introduced within its walls, while the perimeter has been remodeled to include farmsteads with working windmills. Meanwhile, the massive city of Vivec has seen its entrance area overhauled, with a range of shops, houses, and warehouses added near the Silt Strider port. Even tiny villages, such as the northern outpost Dagon Fel, have been expanded.

One of the towns that has received the most attention is Balmora. Rebirth’s interpreta­tion has not one, but two entirely overhauled districts—one near the town’s south gate, and the other on its northern hillside. These include multiple new merchant vendors, such as a Scroll specialist and a seller of magical clothes. Alongside trancemast­er’s

own work, Morrowind Rebirth incorporat­es third-party mods, such as Balmora Underworld, which adds a vast subterrane­an market. Beneath that lurks a labyrinthi­ne Dwemer ruin for players to plunder.

What’s particular­ly impressive about these additions is how seamlessly they fit into Morrowind’s landscape. These new buildings aren’t simply placed down wherever

It doesn’t feel like the game has been modded. It’s more like time has simply moved on

there’s space, trancemast­er has painstakin­gly molded the game’s terrain to accommodat­e for them. Beyond the game’s urban centers, trancemast­er has added various new adventures and perils. These include bandit camps to raid, and multiple new dungeons, including a new Daedric realm to explore, and unique sights such as, err, mass graves.

It’s worth noting that Morrowind Rebirth doesn’t add many quests. At least, not ones that will be recorded in your journal. Instead, Rebirth’s adventures are less official, taking the form of notes pinned to walls that hint at the location of an item or a stash of gold, or bounty hunters that will track you down if the price for your head reaches a certain threshold. Rebirth also doesn’t make significan­t changes to the game’s visual prowess, although it does make landscapes more varied, while adding visual variety to recurring NPCs like Imperial guards and skeletons.

Returning home

Alongside its many additions, Morrowind Rebirth also makes a massive number of balance changes. Hundreds of mechanical values have been tweaked, from the damage of different weapons to the weight of items, and the price of traveling via Silt Strider. It’s impossible to go into these in any great detail, but the general effect makes leveling slightly slower and the difficulty more challengin­g. Personally, I always felt Morrowind was slow and challengin­g enough, but this does spread your progress out more evenly across the mod’s increase in scope. Plus, if you get stuck, that’s what the difficulty slider is there for.

What I like most about Morrowind Rebirth is how natural all the additions appear. It makes Vvardenfel­l feel as if it has grown and evolved during your absence, like returning to your hometown after years away, only without the disappoint­ment at discoverin­g your favorite coffee shop has been replaced by yet another Starbucks. It doesn’t feel like the game has been modded. It’s more like time has simply moved on. If you want to know just how much has changed while playing, however, keep an eye out for hanging lanterns. These are trancemast­er’s calling card, and you will be seeing them absolutely everywhere you go.

 ??  ??
 ??  ?? Rebirth incorporat­es third-party mods. The huge BalmoraUnd­erground is one of these.
Rebirth incorporat­es third-party mods. The huge BalmoraUnd­erground is one of these.
 ??  ??
 ??  ?? Even backwater villages like Dagon Fel haven’t escaped Rebirth’s attention.
Even backwater villages like Dagon Fel haven’t escaped Rebirth’s attention.
 ??  ?? Ebonheart’s plaza has undergone a significan­t redesign.
Ebonheart’s plaza has undergone a significan­t redesign.
 ??  ??

Newspapers in English

Newspapers from United States