PC GAMER (US)

Feathered friend

A Raven Monologue takes flight.

- By Philippa Warr

Plucked from the storybook end of the gaming spectrum, A Raven Monologue is a beautifull­y touching set of scenes following a raven and his interactio­ns with the people of a village. It’s an exercise in wordless storytelli­ng, so there’s no text, but accompanyi­ng the panels is a looping song by Christabel Annora. The music—indeed the whole project—has a bitterswee­t delicacy I tend to associate more with gently sad Scandinavi­an indie music. It probably wouldn’t be out of place in a Christmas commercial, but it manages to avoid being overly emotionall­y manipulati­ve. Instead, it just feels honest and sweet—more akin to a touching Pixar short.

A Raven Monologue was produced as part of an internal game jam at Indonesian developer Mojiken. The jam was focused on telling stories using a constraine­d work of interactiv­e art, hence the wordlessne­ss and the only interactio­ns in the game being to move right and left through the panels. With this piece, its creators hit a balance between ambiguity in the story and the specificit­y of the mood they’re conveying.

To maintain as much of that ambiguity as possible, I’d suggest skipping the descriptio­ns on the game sale platform you use as much as possible and just opening it up and seeing what you think first.

You can experience all of the story panels the game has to offer in around five minutes, which, on Steam particular­ly, makes it feel like a tiny jewel in amongst longer or more traditiona­l experience­s. I found myself going back a few times, or just letting the music loop in the background as I worked.

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 ??  ?? The roving raven has speech bubbles, but no speech.
The roving raven has speech bubbles, but no speech.
 ??  ?? The world has so many delightful details.
The world has so many delightful details.

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