PC GAMER (US)

PETAL HELL

It’s untitled ( the flower game).

- By Philippa Warr

Half curious kaleidosco­pe, half confusing bullet hell, untitled (the flower game) is somewhere between a drawing machine and an arcade game. In fact, it caters to that split by letting you choose between a game mode where you collect red markers and one where you play around with sliders to generate images. For the more traditiona­l game mode you’re essentiall­y playing Snake, except the snake you control has been put through a kaleidosco­pe. That means that as you keep an eye on one head, there are many others, all originatin­g from the central point and all mimicking your moves.

When you’re collecting red markers you can thus just switch your attention to whichever snakehead is nearer the next marker. That’s a cool twist, but means you’re also keeping track of a multitude of vulnerable points as bullets start moving (also synchroniz­ed) around you. Everything leaves a trail and the effect is reminiscen­t of a flower head.

The visuals can be overwhelmi­ng—it took me a while to work out the difference between losing a life and triggering the end of a level, for example. But the challenge is interestin­g, and hard to master. I can reliably get to level five of 20 but only reached double digits once.

The image generation mode is a nice contrast. It strips out the objectives and risk of death so you can experiment with making patterns and marks in the circular space. You also now have a bunch of sliders at your disposal for altering the look of the arena even more. The only thing missing from this mode is a screenshot key for saving favorite permutatio­ns instead of using thirdparty options.

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 ??  ?? The more you wiggle around, the more complex the image.
The more you wiggle around, the more complex the image.
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 ??  ?? This level gives you 14 snakeheads to work with.
This level gives you 14 snakeheads to work with.

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