TOTAL GORE
VFX artist Stephanie Anderson on the love and care which goes into Total War: Warhammer II ’s bloodiest effects.
More is more
The BloodfortheBloodGodII pack adds extravagant gore to Warhammer “It can be quite excessive at times,” admits Anderson. “You end up drenched in a sea of blood with decapitated limbs all over the battlefield.”
Balancing act
The meatiness of gory explosions when a unit is cleaved at the waist took some tweaking. They needed to be gross but not too over-the-top. “When the chunks got too big they took too much of the focus,” says Anderson.
Tech upgrade
Tech developments mean
WarhammerII can handle more blood and particle effects than games like RomeII and Shogun2. Thus you can now have “a full blood explosion complete with flying gibs when units are cleaved in half”.
Death detail
It’s not just about showpiece spurts; effects need to peter out over time. After the ‘gosh!’ moment of a waist cleaving, the stump falls to the floor, blood pulsing. Artists then tweak and rebalance the effects until they’re satisfyingly gory.
Reference material
Realistic references are a starting point for new textures. Anderson spent a lot of time looking at pig carcass images to help with the gory chunks in the blood decals. It was surreal at first but she says, “It normalizes after a little while.”
Blood draw
“We use 12 different particle emitters to create the blood explosion, and most are small simulations that wouldn’t look like much on their own,” says Anderson. But they come together via delicate layering to make believable, satisfying effects.