PC GAMER (US)

Surprising Inspiratio­ns

A few examples of unlikely source material for dialogue systems

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House of Leaves

This bestsellin­g novel shares traits with the perspectiv­e shifts used by William Faulkner in books like As I Lay Dying, becoming a touchstone for developers such as Jake Elliott experiment­ing with evocative text formatting.

Roguelikes

These are an increasing­ly regular inspiratio­n for story-based titles, with their emergent systems and wide range of randomly generated possibilit­ies finding their ways into games including Ambition:AMinuetinP­ower.

TombRaider

Some of inkle’s most prominent inspiratio­ns for HeavenlyVa­ult are adventure games like TombRaider. Games that, though they step outside the bounds of the ’pure’ adventure, tell a characterf­ul story in a 3D world.

T h e L a s t Ex press

This wildly ambitious adventure game is another inspiratio­n for inkle’s Heavenly Vault. Set aboard the Orient Express, players are left to solve a mystery as events occur in real time—and so crucial moments can be missed.

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