PC GAMER (US)

KNIGHT SHIFT

16-bit ghosts haunt Dord.

- By Tom Sykes

You play as a ghost in this cute sidescroll­ing adventure, meaning you can fly clear over those pesky gaps that plague the likes of Sonic and Mario. In place of platformin­g precision, you’ll face tricky block-based puzzles, along with simpler turn-based battles against a variety of bizarre foes.

You’re Midy, a friendly spirit who wants to be a knight. Your quest to achieve this sees you tracking down four primal beasties, before eliminatin­g them in one-on-one combat. Putting its own spin on the turn-based rumbles of your average JRPG, Dord’s streamline­d battles have you flinging unconventi­onal items, including peanut butter jars, at the enemy. If you hold the relevant key for long enough, you’ll increase your damage output, however if you keep it down for too long, damage will be halved. It’s a neat idea, but in practice it’s difficult to fail.

As such, there was little to hold my interest during the battles. You could strip them out of Dord and this would still be a fine game, thanks to its likeable characters, and the more engaging puzzles you’ll butt up against now and again.

Dord’s adorable hero doesn’t exactly seem like knight material, but with his aversion to gravity and his seeming tolerance of trial and error, he’s the perfect entity to tackle Legend of Zelda- style block puzzles. These quickly increase in difficulty—a little too sharply, perhaps, given the gentle nature of the rest of the game. Containing exploratio­n, dialogue, battles and puzzling, Dord feels like a SNES RPG. It never finds its own personalit­y, but I can forgive it that given how successful­ly it echoes the 16-bit games of old.

 ??  ?? After entering the cold area, Dord is given a scarf. Aww.
After entering the cold area, Dord is given a scarf. Aww.
 ??  ?? You can equip a variety of increasing­ly strange items.
You can equip a variety of increasing­ly strange items.

Newspapers in English

Newspapers from United States