PC GAMER (US)

The Pillars of the Earth

Medieval England comes beautifull­y to life in understate­d point-and-click adventure The Pillars of the Earth.

- By Andy Kelly

Whether it’s rewinding time, surviving a zombie apocalypse, or becoming a famous pirate, adventure games tend to hinge on a specific theme or gimmick. And that’s what makes The Pillars of the Earth so refreshing. It’s an understate­d adventure about ordinary people, with a rich setting based on a fascinatin­g and rarely explored period of history. The result is a game that is, admittedly, not as immediatel­y thrilling as some, but that rewarded my patience with one of the deepest, most mature stories I’ve ever encountere­d in a videogame. The pace is glacial and the mood is almost unrelentin­gly downbeat, but you soon settle into its steady rhythm, and I found myself wishing more games were as confident to just slow down and give the story room to breathe.

Based on a novel by Welsh author Ken Follett, the game is set in England in the 12th century, telling the story of the village of Kingsbridg­e over a number of years. War, poverty, and corruption are rife in this period, known as ‘The Anarchy’, and we see three very different characters’ lives unexpected­ly intertwine­d by the turmoil of the era. There’s Philip, a devoted monk in over his head; Jack, a boy raised by his mother in the woods; and Aliena, a noblewoman whose family has been disgraced.

Split into three episodes, all of which are available now, the story hops between different points of view. You’re introduced to Philip as he visits Kingsbridg­e in the wake of its Prior’s death, finding the village poor and destitute and the abbey falling to pieces. Meanwhile, Jack and his mother struggle to get through a tough winter in the forest, when a chance encounter with a family changes their lives forever. And Aliena, who is being held prisoner in her own home, plans a daring escape.

One of the most striking things about the game is how atmospheri­c it is. The painted background­s are wonderfull­y detailed, bringing snowy forests, rolling farmland, grand cathedrals, and bustling cities to life. Artful use of light and shadow, and subtle moving details such as gently falling snow and flickering candles, give the world a vivid sense of place. Medieval England was not a pleasant place, but there’s beauty in the bleakness. The characters are just as well realized, with nuanced animation and expressive sprites relaying a lot of personalit­y.

The sound design is also fantastic, particular­ly the howl of the wind echoing through the cavernous abbey in Philip’s introducti­on. The voice acting is superb too, which is a good thing as you spend much of the game in conversati­on with people, choosing how to respond and shaping their opinion of you. A timer ticks down as a character awaits a response, giving arguments and other fraught encounters extra tension. I also like how Philip can respond to people by reading from the Bible, defusing situations by quoting scripture.

Like many narrative games, the larger story follows a prescribed path. But you can dramatical­ly alter your relationsh­ips with people, and steer other events along the way. And at the end of each chapter you get a summary of your decisions, which is worth taking a screenshot of to remind yourself, because there are a lot of small, seemingly innocuous choices that can resurface later on.

You can dramatical­ly alter your relationsh­ips with people

TALKING POINT

While Pillars is indeed a point-andclick adventure with character movement, exploratio­n, and object interactio­n, anyone expecting something heavily puzzle-focused like, say, Broken Sword will be disappoint­ed. There are some simple environmen­tal puzzles, and a few rare quick-time events, but story and dialogue take precedence. This suits the game’s grounded, realistic tone, however, because having these characters wandering around combining random objects would have just felt a bit silly.

While Pillars deals with religion, politics, and war, and uses the complicate­d real history of The Anarchy to flesh out its setting, the characters keep the story grounded and relatable. Nothing else on PC tells a story quite like this, and although it will be a hard sell for some, the slow pace is worth perseverin­g with if you value storytelli­ng. Sometimes it slows to the point of dullness, but I loved immersing myself in this evocative medieval world. A beautiful medieval adventure that uses real history and interestin­g characters to tell a compelling story.

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