PC GAMER (US)

“Now seven meteors have hit the city, as well as two fires and a hurricane”

SAMUEL’s gentrifica­tion plan takes the natural out of disaster

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Everyone is dead. I name the district ‘Failed Experiment­V 1’

Iwant to extend the city in my time as mayor, and put my mark on this place. I’m going to build a new district that has high-end shopping and nice houses. I lay down some road to a quiet area of the map, and build a pentagonal region that links to the Just Dance 2018 district. The site of my new utopia for bastards. How do you connect pipes again? I’ve forgotten. Everyone needs electricit­y and water, and I’m not ready! I should’ve put the utilities down first. I’ve barely built my new area of the city and we’re over $30,000 in debt. I start to panic that my city is doomed to never break even, and I’ve only been mayor for two months.

I don’t know how you demolish buildings in this game, but I bet doing that will balance the books a bit. Hey, what about this natural disasters panel? How about I just call in a meteor and pretend this never happened? I didn’t realize it takes a while to call in these events, so I might have clicked too many times. Now seven meteors have hit the city, as well as two fires and a hurricane, entirely wiping out the district. It’s pretty grim, but on the bright side we’re soon back in profit!

The road is now cut off from the rest of the city. Everyone is dead. I name the district ‘Failed Experiment V1’ and pledge never to think about it again.

It’s time for a fresh start: Pipville has been through dark times (of which I’ll take some responsibi­lity), so I rename it ‘Robtropoli­s’. I name the industrial district ‘Chemical Plant Zone’ and the populated area ‘Bathtub Geralt’. I build a space shuttle, which is never ready in my two years as mayor and therefore never takes off, meaning that I’ve failed my space manifesto. On the plus side, however, I think some of the fun buildings I pop around the city do some good for happiness, which is generally positive during my time—stuff like botanical gardens, a sci-fi skyscraper and a casino/hotel.

I try again with my gentrified area idea, buying a new patch of land off to the south east and creating another pentagonal set of roads. What I call ‘New Haven’ goes loads better than Failed Experiment V1—indeed, it’s a thriving district that just has a bit of noise pollution. I give it an expo center (next to a crematoriu­m—a bold choice), a festival venue and some other niceties. It’s a neat blend of dense commercial and residentia­l living areas. I bet it costs a fortune to live there. Just like every major city in the UK. Success!

Dropping industrial tax to 1% seems to do some good on the money side—I thought this might bring the abandoned industrial area back to life, but it doesn’t. That area never recovers. While I tax everyone to hell in an effort to make the city break a profit before May 1 2025, I end up $700 down on the day, thereby failing the task Phil set us. I got so close.

Show me another mayor who would murder loads of their own people with asteroids just to balance the budget.

 ??  ??
 ??  ??
 ??  ?? At least the survivors all seem happy.
At least the survivors all seem happy.
 ??  ?? Time to escape to SurvivingM­ars.
Time to escape to SurvivingM­ars.

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