PCWorld (USA)

Creative’s Super X-FI Headphone Audio Holography demo blew my mind

If the shipping product is as good as what the company is demoing at CES, it will forever change your perception of headphones.

- BY MICHAEL BROWN

Creative had the demo to beat at this year’s CES. The company showed an early prototype of a product it calls Super X-FI Headphone Audio. And it blew my mind.

Done right, object-based audio such as Dolby Atmos can be the next best thing to being at a live performanc­e. The only problem is that the cost of the equipment to reproduce it at home can cost tens of thousands of dollars. Creative says its Super X-FI Headphone Audio Holography (how’s that for a mouthful?) can replicate the experience—positionin­g audio events in 3D space around your head—with headphones.

But Creative’s technology isn’t limited to decoding object-based audio, it also works with stereo recordings. The technology relies

on a smartphone app that captures a picture of each of your ears, so that it can essentiall­y contour map your outer ear. Once you’ve digitized your ears, you take a photo of your face so the app can map the bone structure of your head for the same reason.

In the demo I sat for last night, the technology’s creator—lee Teck Chee—said the software maps hundreds of anthropolo­gical features with high precision. An AI engine then synthesize­s your features with both the dynamics of the headphones you indicate you’re using and a multidimen­sional map of the room acoustics you want to emulate.

The tech is still early, however, and this wasn’t the calibratio­n process that I experience­d. Instead, Chee had me put a pair of earbud-style microphone­s in my ears and then played a series of test tones to capture how my ears heard the sounds. The Super X-FI Headphone Audio Holography will come to market first in three form factors: Integrated into a set of premium over-the-ear headphones; in over-the-ear and in-ear headphones, with tethered dongles housing the chipset; and a dongle that users can plug their own headphones into (Chee said the product works best with headphones that have discrete left and right inputs).

When I inquired about driving multiple sets of headphones simultaneo­usly in a home theater setting, Chee said the company was considerin­g that, perhaps using HDMI instead of USB.

Here’s what got me so excited about this product’s potential: Chee played a Dolby Atmos demo track over a high-end home theater surround-sound system that included ceiling-mounted speakers. He then asked me to don a pair of headphones plugged into the Super X-FI (at this point, it’s essentiall­y a circuit board in a plexiglass enclosure) and he played the same demo track. I could barely tell the difference, even when they had me go repeatedly switch

Chee played a Dolby Atmos demo track over a high-end home theater surround-sound system that included ceilingmou­nted speakers.

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 ??  ?? Creative’s app contour-maps your ears and face to analyze how your ears hear sound.
Creative’s app contour-maps your ears and face to analyze how your ears hear sound.

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