Pittsburgh Post-Gazette

Nintendo Switch’s big challenge: luring casual gamers

- By Mae Anderson

NEW YORK — With three kids and constant travel for work, John Hussey jumped at the chance to play an open-world adventure game like “The Legend of Zelda: Breath of the Wild” anywhere, anytime.

After he heard about the Nintendo Switch, a hybrid game machine that works as both a console at home and a tablet on the go, Mr. Hussey ordered one in January even though it wouldn’t arrive until Friday, when Nintendo’s latest game machine debuted.

Nintendo will need lots of traditiona­l gamers like Mr. Hussey to redeem itself as a console maker, after being eclipsed by Microsoft and Sony in the game-console wars. But Nintendo will also need lots of casual gamers satisfied with playing on a smartphone and would never have dreamed of buying a $300 game machine.

And in trying to appeal to many audiences, Nintendo risks not being the best at serving any one.

The Switch is like three machines in one. Wireless controller­s attach to a game tablet for hand held gaming. Take the tablet to a gathering with friends, and you can rest it on a table with a kickstand and detach the controller­s for use as stand-alone devices. Back home, slide the tablet into a docking station and snap the controller­s into a grip accessory and you have a traditiona­l game console attached to a TV. With each switch — get it? — you can pick up where you left off.

“Knowing I could get the ‘Zelda’ game both at home and on the road, at this stage in my life that’s essential,” said Mr. Hussey, a sales rep from Bloomingto­n, Ind.

The “Zelda” game is the biggest available at launch, though Nintendo is also pushing a collection of casual party games called “1-2Switch.” Nintendo says more than 80 titles are in developmen­t, including “Super Mario Odyssey” and the action-puzzle game “Snippercli­ps: Cut it Out, Together.”

Nintendo’s Wii in 2006 introduced motion control to gaming and was a massive success, forcing Microsoft and Sony to respond with their own motion controls. But the Wii’s successor in 2012, the Wii U, proved disappoint­ing. People thought it was too expensive at $300, especially when it had few must-have games.

Since then, the Japanese video game maker has faced other hiccups. Its NES Classic retro module was a “hot” holiday gift, but it was difficult to find during the holidays. It fared better with the monster-chasing “Pokemon Go” sensation on phones, but that wasn’t developed in-house. The iPhone game “Super Mario Run” garnered buzz, but some balked at the $10 price. It’s also not available on Android until later this month.

The Switch represents a new hope. Nintendo is forecastin­g sales of 2 million units in the first month. IDC analyst Lewis Ward estimates Nintendo will ship 8 million within a year — better than the Wii U, though not as much as the Wii.

With the Switch, Nintendo is hoping “to reach gamers, families and we even hope to reach people who haven’t played video games before,” Nintendo managing executive director Shinya Takahashi said.

Part of that involves changing the nature of game play. Nintendo developed the mini-games in “1-2Switch” so players look at their opponents — not screens — as they draw guns or milk cows.

Nintendo Switch developer Yoshiaki Koizumi said he wanted the game to reflect Nintendo’s roots as a playing card company in the 1880s. Nintendo wants to bring people together, and “one of the best ways to do that is giving them the opportunit­y to be able to see each other’s expression,” much like when you’re playing cards, he said.

But Nintendo doesn’t want to give up on traditiona­l gamers either — thus the docking station for playing on the big screen.

The be-all approach comes with compromise­s. As a game console, the Switch doesn’t have the range of games available on Sony’s PlayStatio­n 4 and Microsoft’s Xbox One. As a tablet, it lacks traditiona­l features such as a web browser and streaming video apps like Netflix (even rival game consoles have these).

 ?? Koji Sasahara/Associated Press ?? Nintendo's new Switch device aims at video gamers who like to play both at home and on the road. It's an impressive device, notwithsta­nding trade-offs in appealing to both. The bigger question is whether Nintendo will be able to deliver enough games to...
Koji Sasahara/Associated Press Nintendo's new Switch device aims at video gamers who like to play both at home and on the road. It's an impressive device, notwithsta­nding trade-offs in appealing to both. The bigger question is whether Nintendo will be able to deliver enough games to...

Newspapers in English

Newspapers from United States