Pittsburgh Post-Gazette

Pittsburgh’s newest team competes in video gaming

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franchise: the Pittsburgh Knights. After almost a year of preparatio­n, the duo revealed their project to the public at the Knights’ official launch party Dec. 1.

“Pittsburgh is behind in the national picture for esports, which is lucky for what we’re doing,” O’Connor said.

They envision packed stadiums of Pittsburgh fans cheering the Knights the same way they would the Steelers, Penguins and Pirates.

Profession­al video game competitio­ns — better known as esports — are a booming global phenomenon. Yet despite Pittsburgh’s status as an emerging hotbed for technology and innovation, the city has yet to tap into the market.

So far, there’s no traditiona­l city-based league establishe­d across all esports platforms to resemble leagues such as the NFL and NBA. But the more teams that form, the closer that possibilit­y becomes.

*** The esports scene has been around for almost 20 years, dating back to the 1998 release of the real-time strategy game “Starcraft.” The game exploded in popularity, particular­ly in South Korea, and soon matches between profession­al teams were broadcast on television.

Thanks to Twitch, a digital live streaming service which Amazon purchased for $970 million in 2014, more and more people aren’t just playing the game — they’re watching others play.

For example, the 2014 “League of Legends” World Championsh­ip drew 27 million unique viewers to its online stream. That number rose to 36 million in 2015 and 43 million in 2016, and early reports estimate roughly 60 million viewers tuned into the recently completed2­017 event.

According to projection­s by gaming-centric global marketing research firm Newzoo, the esports industry at large is expected to gross $696 million in revenue in 2017 from a combinatio­n of media rights, advertisin­g, sponsorshi­ps, merchandis­e, tickets and game publisher fees. That represents an increase of more than $200 million from last year’s total, and Newzoo projects the figure to skyrocket to almost $1.5 billion by2020.

Player salaries aren’t generally divulged like they are in traditiona­l sports, but premier franchises such as Team Liquid — which O’Connor helped coach to their highest ranking ever in “CounterStr­ike,” a first-person shooter game — are reported to pay their players between $100,000 and $200,000 annually.

*** Having spent more than a decade as one of the world’s most accomplish­ed “Counter-Strike” players and coaches — with a tour of duty as a U.S. Marine during Operation Iraqi Freedom in between — O’Connor, 36, has seen the growth of the esports industry firsthand.

After his playing and coaching career ended, the West Mifflin native moved to management and partnered with Lee to help launch the Knights — a project Lee has been plotting internally for years.

Lee, a 24-year-old Hazelwood native, graduated from Full Sail University in Orlando, Fla., at 19 and moved to Los Angeles to immerse himself in the world of esports. He spent three years as the general manager and creative director of world-class teams in “League of Legends,” “Counter-Strike” and “Halo,” and he serves as both the face of the Knights’ brand and the brains behind it.

“We had come from similar background­s where we kind of got screwed over in terms of the shares of our pies of our previous teams, and we could relate on that,” Lee said. “So we partnered, and we balanced eachother out.”

Both recognized the opportunit­y for city-based franchisin­g happening in the esports scene, highlighte­d most recently by Dallas Cowboys owner Jerry Jones and real estate investor John Goff purchasing CompLexity Gaming — one of the premier franchises in esports — from Jason Lake, one of O’Connor’s closest friends inthe industry.

Other city-based franchises include the Detroit Renegades, which O’Connor helped launch with Utah Jazz forward Jonas Jerebko, as well as the 12 cities competing in the brand-new “Overwatch League” for a reported $20 million franchise fee.

As of right now, the Knights are active in two titles: “Super Smash Bros. Melee” and “Player unknown’s Battlegrou­nds” — and they’re already making waves in both.

The “PUBG” team is based in Europe, and while there’s no official league yet, the Knights are on top of the open circuit. Meanwhile, the Knights’ lone “Smash” player lives in Pittsburgh — and just so happens to be the best “Smash” player in the city and one of the best in the country, ranked No. 40 in the world by the podcast “Melee It On Me” in 2016.

An electrical engineer by day, 28-year-old Stephen Abate lives just up the road from the Knights’ headquarte­rs. He showed up to Leonyx’s Lounge for a tournament earlier in the year oblivious to Lee and O’Connor’s operation. Once they realized who he was, they immediatel­y signed him to be the Knights’ first “Smash” player.

Abate has already competed three times under the Knights banner, with two first-place finishes to his credit.

“The Knights just appeared a mile from my house,” Abate said. “It’s been turning into a really good opportunit­y to get back into it and focus on the wins.”

With Pitt students competing in the “Pitt League of Legends Grand Finals” on the main screen at the December launch party, Abate fired up “Super Smash Bros. Melee” on one of the side TVs to do some training. He spent more than two hours honing his

skills against fans and spectators, preparing for his third competitio­n with the Knights in Ohio the next day. The practice paid off. Abate took home the title.

“I feel like I’m on a real upward slope, like I’m getting a lot better more quickly now that I’m practicing with the Knights and getting more serious,” Abate said.

*** With the launch party making things official, the next item on Lee’s and O’Connor’s to-do list is taking on investment­s. No matter where such partnershi­ps take them, Lee and O’Connor plan to keep using the space at Leonyx’s Lounge to grow esports in Pittsburgh through projects with schools and youth groups.

“I imagine us having a strong partnershi­p with the Carnegie Libraries, where the kids come and they get essentiall­y buzzed up and recruited and excited by esports and the competitio­n and stay engaged,” O’Connor said. “Doing organic, honest growth … where we use gaming as a conduit to help tech in Pittsburgh, to engage a lot of the kids in tech.”

O’Connor and Lee said they’re already amid serious negotiatio­ns with several companies, but they’re trying to find the perfect fit.

“They have to be a good person, they have to have reach and experience, and they have to obviously have enough money to make sense that they want to do it,” O’Connor said. “And they have to have the vision. They have to believe in it. Because if they don’t, then they’re not going to enjoy it, because they’re not going to have fun.”

Securing the financial backing for the future isn’t the issue — it’s making sure whoever takes on the investment realizes O’Connor and Lee have the expertise to handle the business and let them do it their way.

“Given the role Pittsburgh has wanted to play in being an emerging leader in esports, having a hometown team is a gamechange­r,” said City Councilman Dan Gilman, who takes over as Mayor Bill Peduto’s chief of staff in January. “It’s one thing to be on the sidelines asking to play — it’s another to be in the game. And I think this franchise helps us to be in the game.”

“People have actually gotten into watching people play video games, so there’s now a market for a league and to actually have fans.” Tim Derdenger

 ?? Bob Donaldson/Post-Gazette photos ?? “Super Smash Bros.” grabs the attention of a small group of game fans earlier this month during a break in a “League of Legends” tournament in Hazelwood.
Bob Donaldson/Post-Gazette photos “Super Smash Bros.” grabs the attention of a small group of game fans earlier this month during a break in a “League of Legends” tournament in Hazelwood.
 ??  ?? Ian Straka is all focus playing “League of Legends.”
Ian Straka is all focus playing “League of Legends.”

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