Pittsburgh Post-Gazette

‘Player’ a superficia­l dazzler of video game reality

- By Barry Paris

The mega-action computer-generated imagery spectacles on 21stcentur­y screens are not really films but, rather, noninterac­tive video games. The arguable “benefit” of home and arcade games is that the players can at least make choices, learn strategy and hone their handeye coordinati­on. Not so the movie incarnatio­ns, for whose audiences the lack of a joystick is compensate­d by the added dimension of sen surround sound and visual size if not the actual 3-D process.

With “Ready Player One,” Steven Spielberg has made just such a thing out of — and into — the thing itself. You could call it “Close Encounters of the Atari Kind” — or maybe “Forward to the Past,” with apologies to Robert Zemeckis.

It’s based on Ernest Cline’s 2011 novel, which, in turn, is based on the oxymoronic concept of retro-futurism. It’s the year 2045, just down the road in Columbus, Ohio (not Oklahoma City, per the original). There, people live in the dilapidate­d Stacks, a collection of high-rise salvage-yard slums, amidst poverty, pollution, over population — oy veh.

Reality is such a bummer, everybody’s looking for an escape and finding it in the nostalgic virtual reality realm — the Oasis. That’s the addictive wonderland of hypedup 1980s games, created by the late eccentric genius James Halliday, who posthumous­ly challenges his millions of worldwide followers to

 ?? Warner Bros. Entertainm­ent ?? Tye Sheridan in Steven Spielberg’s “Ready Player One.”
Warner Bros. Entertainm­ent Tye Sheridan in Steven Spielberg’s “Ready Player One.”

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