San Antonio Express-News

Theme parks offer a glimpse into the metaverse future

- By Todd Martens

LOS ANGELES — The promise of augmented reality so far has largely been just that — promises of a future seen through filters for our mobile phone apps or simple games that place characters with little movement on our camera screens. But if this whole metaverse thing — the concept of a persistent, evolving online world that we don’t log into as much as live inside — is ever going to take off, we’re going to need more.

Theme parks, which increasing­ly are centered on the concepts of games and play, may offer a glimpse of where the future is heading.

In the not-too-distant future, Universal Studios Hollywood will import a “Mario Kart”-themed ride from Japan that is centered on augmented reality, an attraction designed to create the illusion that we’re interactin­g with virtual objects and characters. Unlike most Ar-enhanced mobile phone apps, where the images are tailored to an individual’s screen, the use of visorlike glasses will allow all guests on the ride to engage with the digital creations in real-time.

And earlier this month, the Walt Disney Co. quietly announced that it is “in conversati­ons” with Illumix, a Redwood City, Calif.-based AR firm that has been rooted in games (“Five Nights at Freddy’s AR: Special Delivery”) and e-commerce but is quickly expanding into physical realms. Illumix tech offers a range of experience­s, including entertainm­ent that merges physical and digital effects, as well as more personally grounded character interactio­ns.

One of the demos previewed by Illumix as part of the experiment­al tech program Disney Accelerato­r just happened to show some over-the-top, vintage cartoon-inspired interactio­ns in Mickey’s Toontown, an area of Disneyland that the company would later announce would be reimagined with more green space and a number of interactiv­e, play-focused activities.

These were tech demonstrat­ions and shouldn’t be viewed as guarantees that any will show up in the park, but the proof-ofconcept projects signal that an augmented reality-enhanced future is getting closer. Among the tantalizin­g scenes shown: an animated overlay in the Toontown area of the park with cartoon explosions intermingl­ed with real-world smoke, a glimpse of Buzz Lightyear soaring around and through Disney California Adventure, and Minnie Mouse hanging out on a Main Street, U.S.A., balcony to offer birthday greetings to a young fan.

What impressed most about Illumix’s demos was the way in which the augmented reality characters appear to move with and understand their surroundin­gs rather than appear like virtual stickers. Illumix founder Kirin Sinha says she has to be delicate in discussing her company’s potential collaborat­ions with Disney, but she ultimately sees the gaming world continuing to influence physical spaces.

“It’s this idea that it’s constantly evolving — based on other people, your preference­s, choices you made in the past, virtual events. We can take what’s happening in the digital content world and bring that to physical experience­s,” Sinha said.

Theme parks, of course, offer perhaps the easiest way to understand the concept of the metaverse, which is often spoken of as an all-encompassi­ng and persistent virtual world where we shop, play, work, communicat­e and watch entertainm­ent — the metaverse is a virtual theme park, if you will. Early examples, such as Epic Games’ “Fortnite” or the content creation game universe “Roblox,” are, like “Second Life” before them, rooted in the video game space. Meta, the newly rebranded Facebook, has focused its conversati­ons on virtual reality or productivi­ty tools such as virtual meetings.

But the concept that we’ll wake up and plug into a virtual world for all of our daily interactio­ns is a bit dystopian, likely far off and will probably never be a reality unless climate change forces it to be. More likely it is something akin to the Disneyland model, where entertainm­ent, technology, architectu­re and more come together in spaces that blur technologi­cal lines.

“There’s the ‘Ready Player One’ version of a metaverse, where we all live and work and our lives are totally digital. I don’t think that’s ultimately where this is going, to a point where we’re not in this physical world,” Sinha said. “I don’t think there’s any evidence to suggest that people actually like doing that.”

You may not want to live in the metaverse, but it could be a great place to play.

Consider the experiment that is the Star Wars: Galactic Starcruise­r, a multiday “Star Wars”themed hotel that’s spoken of as a cruise ship-like experience on land.

But it’s really offering guests the opportunit­y to spend thousands of dollars to turn themselves into “Star Wars” avatars, allowing those willing to spring for the rooms, which start at just shy of $5,000 for two guests, to immerse themselves in a liveaction video game. If it works, it’s the ultimate realizatio­n of an interactiv­e-driven, play-focused society, one where a metaverse isn’t something we simply plug into but can constantly surround us. The Starcruise­r’s thesis is that there is no barrier between the storytelle­r and story participan­t.

Games and tech have been heading in this direction for decades. That’s been the promise of everything from “Dungeons & Dragons” to “The Legend of Zelda” to immersive theater projects such as “Sleep No More.”

Universal’s “Mario Kart” attraction — dubbed Mario Kart: Koopa’s Challenge at Universal Studios Japan — and Walt Disney World’s Galactic Starcruise­r in Florida are ambitious bets that mass audiences will continue to crave less passive experience­s — a furthering of a trend that was formalized with Disney’s Toy Story Midway Mania ride and has continued with Disney California Adventure’s Web Slingers: A Spider-man Adventure.

It’s also a contention that the metaverse won’t define our world so much as influence it. Think, perhaps, of a future where entertainm­ent becomes something of a theme park without walls. Let’s just hope the headaches of both worlds — the strollers and the lines of a theme park, and the dangerous misinforma­tion of the modern internet — get sorted somewhere along the way.

 ?? Disney / Lucasfilm ?? At the Star Wars: Galactic Starcruise­r, scheduled to open in March, guests at the themed hotel can become “Star Wars” avatars and immerse themselves in a live-action video game.
Disney / Lucasfilm At the Star Wars: Galactic Starcruise­r, scheduled to open in March, guests at the themed hotel can become “Star Wars” avatars and immerse themselves in a live-action video game.

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