San Diego Union-Tribune (Sunday)

DOES THE SHOE FIT? TRY IT ON WITH AUGMENTED REALITY

Retailers use filtering tech to add a real-world feel to online shopping

- BY KATE CONGER Conger writes for The New York Times.

When Eden Chen wants to go sneaker shopping, he takes out his smartphone and points the camera at his feet. Shoes materializ­e. He turns his feet from side to side. How does the shoe look on his foot? How does the top of the sneaker meet the cuff of his pants leg?

“It’s one thing when a shoe looks great on display,” Chen said. “When it’s on your foot, it’s just different.”

Chen, who has founded startups focused on gaming and augmented reality, is one of a growing number of consumers who, stuck at home because of the pandemic, are shopping in augmented reality.

The technology was made ubiquitous by social media platform Snapchat, which used it to transform users’ faces into anime illustrati­ons and add dancing hot dogs to their videos. But as the pandemic continues, retailers are increasing­ly relying on augmented reality to help customers try on products. It displays goods as a filter on what they see on their phones, stitching shoes onto customers’ feet, adding makeup to their faces and dropping furniture into their apartments.

The process isn’t foolproof, Chen said. Sometimes the shoes will flicker as the artificial intelligen­ce powering them struggles to pinpoint where they ought to be. Other times, the shoes will layer unnaturall­y with pants legs, covering them up rather than vanishing underneath them.

But it’s better than not trying them on at all.

“The first time I did, it was when the Nike Diors came out,” said Jerry Lu, an investor at Maveron, a venture capital firm. The sneakers, a collaborat­ion between one of the world’s best-known sports apparel companies and the French luxury goods company, promised to blend “haute couture and high-performanc­e sportswear.” They were released online but were not available in boutiques.

“I knew I wouldn’t be able to get it,” Lu said. “Why not just play around with this filter to imagine if I had it?”

Traditiona­l retailers, struggling to stay af loat during the pandemic, are hoping augmented reality can help them re-create the real-world shopping experience in the virtual world. Retailers’ overall Black Friday sales fell 20 percent from last year, according to a Morgan Stanley estimate, but online spending that day increased 21.6 percent, according to Adobe Analytics.

Retailers’ demand for augmented reality has led many of them to Snap, the parent company of Snapchat, which has raced to add shopping experience­s to its array of filters. The company began adding shopping filters in June and now offers augmented reality tryon experience­s for luxury brands like Gucci and Dior, and makeup tutorials from cosmetics manufactur­er Too Faced. This month, Snap teamed up with Perfect, a company that creates makeup try-on experience­s, to add more beauty filters and shopping experience­s to Snapchat.

“The pandemic accelerate­d a lot of conversati­ons that we were already having,” said Carolina Arguelles Navas, product strategy lead for augmented reality at Snap.

Traditiona­l retailers like Home Depot and Internet giants like Amazon have experiment­ed with the technology as well, using augmented reality filters for displaying furniture in consumers’ homes.

Some companies that focus on augmented reality have created apps solely for trying things on, like Wanna Kicks, for sneakers. Others, like Marxent, have worked with retailers to help build augmented reality experience­s focused on their products. In June, Snap also released a technical library of tools to help developers recognize and classify objects to create augmented reality filters for Snapchat.

The shopping filters have led to a flurry of flexing, or showing off, as users have rushed to share images of themselves “wearing” Gucci and other brands. Nearly 19 million Snapchat users have tried on Gucci products using the filter, Snap said.

But trying on high-end products in augmented reality doesn’t always translate into sales. Alex Sirota, a 21-year-old student at Northweste­rn University, said she often played with new augmented reality shopping experience­s on Snapchat but never bought anything.

She has tried on sunglasses from Dior, nail polish from Sally Hansen, sneakers from Nike. But sometimes the technology is glitchy or slow, and it can’t give users a sense of the way products feel. She still likes to shop in person, when possible.

“If I’m going to buy something, I want the experience of going into the store, trying things on and making sure it actually is for me,” Sirota said. “It’s not an automatic ‘I’ve got to have it.’ It goes on the list of hopefully one day I’ll be able to afford it or convince my parents to buy it for me.”

Deborah Weinswig, chief executive of Coresight Research, an advisory and research firm that specialize­s in retail and technology, said users stayed engaged with augmented reality experience­s for three times as long as they did with traditiona­l e-commerce websites, and retailers are hoping that will mean fewer exchanges and returns.

Without augmented reality to simulate trying things on, Chen said, shopping during the pandemic has come with the usual online-shopping frustratio­ns. “I just bought a couple things from Nike for Black Friday, and I’m returning them,” he said. “Your way to try stuff on is to buy it and return it.”

Returns have always been a problem for online retailers, especially after the holidays. But analysts worry the onslaught will be particular­ly bad this year.

“I think we’ll see returns unlike anything we’ve seen in the history of the U.S.,” Weinswig said. “It’s going to be a bloodbath.”

 ?? PAUL WINDLE THE NEW YORK TIMES ??
PAUL WINDLE THE NEW YORK TIMES

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