San Diego Union-Tribune (Sunday)

PIONEER IN COMPUTER ART, ANIMATION

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•1931-2022

Ken Knowlton, an engineer, computer scientist and artist who helped pioneer the science and art of computer graphics and made many of the first computer-generated pictures, portraits and movies, died June 16 in Sarasota, Fla. He was 91.

His son, Rick Knowlton, said the cause of death, at a hospice facility, was unclear.

In 1962, after finishing a doctorate in electrical engineerin­g, Ken Knowlton joined Bell Labs in Murray Hill, N.J., a future-focused division of the Bell telephone conglomera­te that was among the world’s leading research labs. After learning that the lab had installed a new machine that could print images onto film, he resolved to make movies using computer-generated graphics.

“You could make pictures with letters on the screen or spots on the screen or lines on the screen,” he said in a 2016 interview, recalling his arrival at Bell Labs. “How about a movie?”

Over the next several months, he developed what he believed to be the first computer programmin­g language for computer animation, called BEFLIX (short for “Bell Labs Flicks”). The following year, he used this language to make an animated movie. Called “A Computer Technique for the Production of Animated Movies,” this 10minute film described the technology used to make it.

Although Knowlton was the only person to ever use the BEFLIX language — he and his colleagues quickly replaced it with other tools and techniques — the ideas behind this technology would eventually overhaul the movie business.

By the mid-1980s, computer graphics were an integral part of feature films like “Tron” and “The Last Starfighte­r.” In 1995, a studio in Northern California, Pixar, released “Toy Story,” a feature film whose images were generated entirely by computer. Today, computer-generated imagery, or CGI, plays a role in practicall­y every movie and television show.

“He was the first man to fill a movie screen with pixels,” said Ted Nelson, a computer science pioneer and philosophe­r who wrote about Knowlton’s early work. “Now, every movie you see was created on a digital machine.”

Kenneth Charles Knowlton was born June 6, 1931, in Springvill­e, N.Y. His parents, Frank and Eva (Reith) Knowlton, owned a farm in that small community, about 30 miles south of Buffalo, where they grew corn and raised chickens.

After graduating a year early from high school, Knowlton enrolled in a fiveyear engineerin­g and physics program at Cornell University, where his parents had first met while studying agricultur­e before deciding to buy a farm. He stayed at Cornell for a master’s, which involved building an X-ray camera using parts from an electron microscope.

At Cornell, he met his future wife, Roberta Behrens, and together they joined the Quakers. After he finished his master’s, they traveled to Quaker work camps that helped build housing infrastruc­ture for the poor in El Salvador and Mexico, where he contracted polio. He walked with a leg brace or a cane for the rest of his life.

It was at Cornell in the mid-1950s that Knowlton developed his interest in computers — room-size machines operated via punched cards and magnetic tape reels that were just beginning to arrive in government labs, academia and industry. After reading about a group at the Massachuse­tts Institute of Technology that aimed to build computer technology that could translate between languages, like English and French, he joined the project as a doctoral student. His thesis advisers included linguist Noam Chomsky and Marvin Minsky, a founding father of artificial intelligen­ce.

At Bell Labs, Knowlton realized that he could create detailed images by stringing together dots, letters, numbers and other symbols generated by a computer. Each symbol was chosen solely for its brightness — how bright or how dark it appeared at a distance. His computer programs, by carefully changing brightness as they placed each symbol, could then build familiar images, like flowers or faces.

Knowlton remained at Bell Labs until 1982, experiment­ing with everything from computer-generated music to technologi­es that allowed deaf people to read sign language over the phone.

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