San Diego Union-Tribune

• Microsoft would be 3rd-largest game firm

- Weise, Sorkin, Browning & de la Merced write for New York Times.

framed the deal as strengthen­ing the company’s hand in the socalled metaverse, the nascent world of virtual and augmented reality. The metaverse has attracted huge amounts of investment and talent, though so far is more of a buzzword than a thriving business. Facebook renamed its parent company to Meta late last year to underscore its commitment.

But the focus on the futuristic metaverse belies the significan­ce of the deal in the present: The acquisitio­n helps Microsoft gain on its rival Sony in the long-running battle for gamers’ attentions and wallets by offering top titles. It also helps the software giant stay ahead of powerful newer competitor­s in gaming, like Amazon and Google.

Phil Spencer, the CEO of Microsoft’s gaming business, said that whatever the metaverse may end up being, “gaming will be at the forefront of making that mainstream.” For now, he said, the acquisitio­n was about gaining a stronghold in mobile gaming, where Microsoft barely competes, and a studio that produces hugely popular games. He called “Call of Duty” “one of the amazing entertainm­ent franchises on the planet.”

Federal regulators may raise concerns about the acquisitio­n, as Democrats and Republican­s alike have pushed to limit the power of technology giants. On Tuesday, the Department of Justice and Federal Trade Commission announced a new effort to broaden how it should determine if deals are anticompet­itive.

Microsoft is valued at more than $2.3 trillion, second only to Apple. The takeover of Activision would make Microsoft the world’s third-largest gaming company by revenue, behind Tencent and Sony, the company said. Microsoft now makes Xbox consoles and owns studios that produce hits like “Minecraft.”

The game industry has been consolidat­ing rapidly. A force behind that — and one that could grab the attention of regulators — is the arms race for exclusive content. Microsoft sometimes makes the games it owns available only on its own devices, such as its Xbox console, and unavailabl­e on those made by competitor­s, like Sony’s PlayStatio­n.

When asked whether Activision games like “Call of Duty” would become exclusive to Xbox, Spencer would say only that “our goal is to allow the content to reach as many players as possible.”

Microsoft has been hunting for ways to spend its immense cash reserve — more than $130 billion — to expand its consumer business. It has looked at acquiring the booming social network TikTok and popular chat app Discord.

In Activision, which faces accusation­s that senior executives ignored sexual harassment and discrimina­tion, Microsoft found a target under stress. The allegation­s have weighed on Activision, with its shares falling 27 percent since California sued the company in July over the claims.

The game maker’s shares rose more than 25 percent in trading Tuesday. Microsoft’s shares fell by 2 percent.

The transactio­n may be seen as a victory for Bobby Kotick, Activision’s longtime CEO, whom some critics had sought to force out over the controvers­y. Kotick negotiated a big premium for investors — Microsoft is paying $95 a share, roughly 45 percent above his company’s stock price before the announceme­nt, though only slightly more than the trading price before the scandal broke.

Kotick will stay in his role until the deal is complete. Then the expectatio­n is that he will step down as CEO, though he could move into an advisory role, according to two people with knowledge of his plans, who would speak only anonymousl­y because the talks were private.

The controvers­y at Activision began last summer, when a California employment agency sued the company over accusation­s of fostering a toxic workplace culture in which women were routinely sexually harassed and discrimina­ted against. In the ensuing months, employees staged protests, launched social media campaigns and called for executives to resign.

Some top leaders at Activision did leave, including J. Allen Brack, the head of the Blizzard Entertainm­ent subsidiary, and the company pledged $250 million toward increasing employee diversity and said it would strengthen anti-harassment policies. But when The Wall Street Journal reported in November that Kotick had known for years about accusation­s of harassment against employees and in some cases had not taken action, calls for his resignaMic­rosoft tion only increased.

Doing a deal with Activision is something of an about-face for Microsoft, which as recently as November was questionin­g the company’s culture. In an email to Xbox employees that was earlier reported on by Bloomberg and confirmed by the company, Spencer wrote in November that he was “disturbed and deeply troubled by the horrific events and actions” at Activision. On Tuesday, he appeared alongside Kotick to praise the deal, and Kotick said that he felt the two companies had “similar values and think about our cultures similarly.”

Spencer said Microsoft “sat down with Bobby and the team and looked at the plan that they have in place,” adding that company culture was always a work in progress. “We are very supportive of the progress that he and the team are making.”

Current and former Activision employees who have been leading the efforts to get the company to reform its culture did not think the purchase was likely to prompt change in the short term, especially because the sale may face a long review from regulators.

The deal could take 12 to 18 months to close, Spencer said.

“We will continue to fight for improvemen­t and stress proper employee representa­tion,” said Jessica Gonzalez, a former Activision employee and one of the organizers of the ABetterABK activist movement. “This doesn’t change anything.”

Game companies, which have been flush with cash since the pandemic increased the industry’s profits, have been consolidat­ing rapidly. The previous record for the biggest merger in the game industry was set just last week, when Take-Two Interactiv­e, the creator of games like “Grand Theft Auto,” announced plans to buy the mobile game publisher Zynga for more than $11 billion.

Last year, Electronic Arts and Take-Two engaged in a bidding war over “Codemaster­s,” a racing game company — eventually selling to EA for $1.2 billion. Microsoft made another splashy purchase in 2020 when it bought ZeniMax Media and its slate of gaming studios for $7.5 billion.

Activision itself was the product of serial deal-making by Kotick over decades, rolling up smaller game studios. It took shape in its current form when Activision — then known primarily for producing titles for traditiona­l gaming consoles — agreed to combine with the gaming unit of France’s Vivendi to expand into multiplaye­r online games like World of Warcraft.

Activision later bought King, the European gaming company behind “Candy Crush,” to expand into mobile games. King produced $1 billion in operating profit during the latest 12month period.

“Scale truly is a tremendous benefit in the world of gaming,” said Hope Cochran, King’s former chief financial officer who is now a managing director at Madrona Venture Group. “You want to build a community, and you need enough people to build it.”

Activision’s gaming efforts are facing headwinds. Players panned the most recent “Call of Duty” release, and releases of titles like “Diablo” and “Overwatch” have been delayed. Still, Activision remains quite profitable, reporting $639 million in profit in its most recent quarter.

Kotick characteri­zed the deal as a calculatio­n that Activision did not have the tools to keep up with Big Tech companies like Google, Apple, Amazon and Tencent in the rapidly evolving gaming landscape.

“We realized it was going to be an increasing­ly competitiv­e world with resources that we just didn’t have,” he said.

 ?? JAE C. HONG AP ?? Activision Blizzard makes some of the most popular titles, including “Call of Duty” and “Candy Crush.”
JAE C. HONG AP Activision Blizzard makes some of the most popular titles, including “Call of Duty” and “Candy Crush.”

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