San Francisco Chronicle - (Sunday)

Artist created designs for science fiction films

- By Richard Sandomir Richard Sandomir is a New York Times writer.

Colin Cantwell, an animator, conceptual artist and computer expert who had significan­t production roles on seminal science fiction films like “2001: A Space Odyssey, “Star Wars” and “WarGames,” died May 21 at his home in Colorado Springs. He was 90.

His partner, Sierra Dall, said the cause was dementia.

Cantwell’s work on several influentia­l movies reached its peak with “Star Wars,” George Lucas’ hugely successful space opera. To impress Lucas, Cantwell built two elaborate steampunk-like spacecraft models from parts he had culled from dozens of hobbyist’s kits. He got the job before Lucas had found a studio.

Cantwell produced the original designs for spacecraft familiar to fans of “Star Wars” (later retitled “Star Wars, Episode IV — A New Hope”): the X-wing, the Rebel Alliance’s starfighte­r; the TIE fighter, part of the Galactic Empire’s imperial fleet; the wedgeshape­d Imperial Star Destroyer; the cockpit for the Millennium Falcon; and the Death Star, the Empire’s enormous battle station, with a weapon capable of destroying a planet.

“Colin’s imaginatio­n and creativity were apparent from the get-go,” Lucas said in a tribute on a Lucasfilm “Star Wars” website, adding, “His artistry helped me build out the visual foundation for so many ships that are instantly recognizab­le today.”

Describing the design of the X-wing, Cantwell said in an interview on Reddit in 2016: “It had to be ultracool and different from all the other associatio­ns with aircraft, etc. In other words, it had to be alien and fit in with the rest of the story.” He got the original concept, he said, from “a dart being thrown at a target in a British pub.”

His original design of the Death Star did not include the meridian trench. But as he created the model, he realized that it would be easier to include it. And it turned out to be critical to the design: In the film, the trench contains a thermal exhaust port that proves to be the source of the Death Star’s destructio­n.

Gene Kozicki, a visual effects historian and archivist, said that Cantwell was most likely the first person Lucas hired to design the spaceships. “George had some rough shapes in mind for the ships that would make you know these are the good guys and these are the bad guys, but the details were left to Colin to work out,” he said in a phone interview. “All his designs evolved; it was all a group effort, but Colin was the godfather of the models.”

In an interview with the Original Prop Blog in 2014, Cantwell described his interplay with Lucas.

“He would say, ‘Oh, I want an Imperial battle cruiser,’ and I’d say, ‘What scenes do you want to shoot with it and how big is it?’ ” Cantwell said. “He said, ‘Really big,’ and I’d say, ‘Is it bigger than Burbank?’ ”

Colin James Cantwell was born April 3, 1932, in San Francisco. His father, James, was a graphic artist, and his mother, Fanny (Hanula) Cantwell, was a riveter during World War II.

He studied animation at UCLA, where he received a bachelor’s degree in applied arts in 1957. A love of architectu­re led him to create building designs that he personally showed to Frank Lloyd Wright, who was impressed enough that Cantwell was invited to study at Wright’s school of architectu­re in Arizona. Cantwell was accepted, but when Wright died in 1959, he decided not to proceed.

“Colin had no interest in working with any other architect,” Dall said in a phone interview, “so that ended his architectu­ral career.”

In the 1960s, Cantwell was a contract worker for NASA’s Jet Propulsion Laboratory, developing programs to educate the public about early space missions, and for Graphic Films in Los Angeles, which made live-action and animated films

Colin Cantwell, an animator, conceptual artist and computer expert, had significan­t production roles on popular science fiction films “2001: A Space Odyssey,” “Star Wars” and “WarGames.”

for NASA, the U.S. Air Force and industry clients. Douglas Trumbull, who died this year, had worked at Graphic Films before being hired by director Stanley Kubrick for “2001.”

Trumbull became a special photograph­ic effects supervisor on “2001,” and Cantwell joined the crew from Graphic Films in 1967, during the last six months of its production. He organized 24-hour shifts of animation to complete the film’s animation, according to “Space Odyssey: Stanley Kubrick, Arthur C. Clarke, and the Making of a Masterpiec­e” (2018), by Michael Benson. Cantwell also produced some of the movie’s space sequences, suggested different camera angles to depict the arrival of a shuttle on the film’s space station, and worked with Trumbull to depict Jupiter’s moons.

And, Benson wrote, Cantwell’s conversati­ons with Kubrick about Ingmar Bergman’s filmmaking led Cantwell to produce a tightly symmetrica­l animated shot that appeared in the “Dawn of Man” sequence early in the film: a

low-angle view of the mysterious black monolith on Earth, with clouds beyond it, the sun rising and a crescent moon above.

For “Close Encounters of the Third Kind” (1977), Cantwell contribute­d technical dialogue and created early computerge­nerated imagery of unidentifi­ed flying objects strafing the landing site at Devils Tower in Wyoming, for a sequence late in the film. His UFO imagery did not make it into the film — Steven Spielberg, the director, relied instead on old-fashioned special effects technology created by Trumbull — but the subject of UFOs intrigued Cantwell, who claimed to have once been part of a group that witnessed a mysterious object in the night sky.

In a provenance letter for an auction of his artifacts and memorabili­a in 2014, he described the experience: “A silent intense light rose in the east, climbing to our zenith where, instantly doubling in brightness, it launched straight upward.”

Cantwell worked on two other movie projects after

“Close Encounters of the Third Kind” and “Star Wars”: “Buck Rogers in the 25th Century” (1979) and “WarGames” (1983). For “Buck Rogers,” he created a system that let animators simulate spacecraft movements as they designed space battles.

He also worked as a computer consultant for HewlettPac­kard, where he helped develop the first color display systems for desktop computers. He and a team working on “WarGames” used the company’s computers to create the graphics — projected on giant screens at the North American Aerospace Defense Command facility — that appeared to show a massive nuclear attack by the Soviet Union against the United States.

Cantwell also wrote two science fiction books, “CoreFires” (2016) and “CoreFires2” (2018), about what happens to humanity after it has colonized the galaxy.

Dall is his only immediate survivor.

 ?? Sierra Dall / New York Times ??
Sierra Dall / New York Times

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