San Francisco Chronicle

Augmented reality coming to Apple

- By Michael Liedtke Michael Liedtke is an Associated Press writer.

Apple’s iPhone may be ready for its next big act — as a springboar­d into augmented reality, a technology that projects lifelike images into real-world settings viewed through a screen.

If you’ve heard about AR at all, it’s most likely because you’ve encountere­d “Pokémon Go,” in which players wander around neighborho­ods trying to capture monsters only they can see on their phones. AR is also making its way into education and industrial applicatio­ns, such as product assembly and warehouse inventory management.

Now Apple is hoping to transform the technology from a geeky sideshow into a massmarket phenomenon. It’s embedding ARready technology into its iPhones later this year, potentiall­y setting the stage for a rush of new apps that blur the line between reality and digital representa­tion in new and imaginativ­e ways.

“This is one of those huge things that we’ll look back at and marvel on the start of it,” CEO Tim Cook told analysts during a Tuesday conference call.

Many analysts agree. “This is the most important platform that Apple has created since the app store in 2008,” said Jan Dawson of Jackdaw Research.

There’s just one catch: No one can yet point to a killer app for AR, at least beyond the year-old (and fading) fad of “Pokémon Go.” Instead, analysts argue more generally that AR creates enormous potential for new games, home-remodeling apps that let you visualize new furnishing­s and decor in an existing room, education, health care and more.

For the moment, though, we’re basically stuck with demos created by developers, including a “Star Wars”like droid rolling past a dog that doesn’t realize it’s there; a digital replica of Houston on a table; and a virtual tour of Vincent Van Gogh’s bedroom.

At Apple, the introducti­on of AR gets under way in September with the release of iOS 11, the next version of the operating system that powers hundreds of millions of iPhones and iPads.

Tucked away in that release is an AR toolkit intended to help software developers create apps.

Those apps, however, won’t work on just any Apple device — only the iPhone 6S and later models, including the next-generation iPhone that Apple will release this fall. The 2017 iPad and iPad Pro will run AR apps as well.

Apple isn’t the only company betting big on AR. Facebook founder Mark Zuckerberg talked up the technology at a company presentati­on in April, calling it a “really important technology that changes how we use our phones.” Apple rivals such as Google and Microsoft are also starting to deploy AR systems.

Apple has been looking for something to lessen its dependence on the iPhone since the 2011 death of co-founder and CEO Steve Jobs, the driving force behind the company’s innovation factory.

Cook thought he had come up with a revolution­ary product when Apple began selling its smartwatch in 2015, but the Apple Watch remains a niche product.

Tim Merel, managing director of technology consulting firm DigiCapita­l, believes Apple’s entry into AR will catalyze the field. His firm expects AR to mushroom into an $83 billion market by 2021, up from $1.2 billion last year.

That estimate assumes that Apple and its rivals will expand beyond AR software to high-tech glasses and other devices, such as Microsoft’s HoloLens headset.

For now, though, nothing appears better suited for interactin­g with AR than the smartphone. Google already makes AR software called Tango that debuted on one Lenovo smartphone last year and will be part of another high-end device from Asus this month.

But it will be years before Tango phones are as widely used as iPhones or, for that matter, iPads. Most of those devices are expected to become ARready when the free iOS 11 update hits next month.

Nearly 90 percent of Apple devices powered by iOS typically install the new software version when it comes out. Assuming that pattern holds true this fall, that will bring AR to about 300 million Apple devices that are already in people’s hands.

If the new software wins over more AR fans as Apple hopes, analysts figure that Apple will begin building AR-specific devices, too.

One obvious possibilit­y might be some kind of AR glasses tethered to the iPhone, which would allow people to observe digital reality without having to look “through” a phone. Once technology allows, a stand-alone headset could render the iPhone unnecessar­y, at least for many applicatio­ns.

Such a device could ultimately supplant the iPhone, although that isn’t likely to happen for five to 10 years, even by the most optimistic estimates.

 ?? Marcio Jose Sanchez / Associated Press ?? John Knoll of Industrial Light & Magic discusses virtual reality in June at the Apple Worldwide Developers Conference in San Jose.
Marcio Jose Sanchez / Associated Press John Knoll of Industrial Light & Magic discusses virtual reality in June at the Apple Worldwide Developers Conference in San Jose.

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