San Francisco Chronicle

Tech’s promise — and perils

- By Stephen Phillips Stephen Phillips

If technology can cut through laborious business processes, imagine its impact on public agencies traffickin­g in scarce resources and essential services. Such is the promise of e-government advertised by neoliberal elites — policy wonks, politician­s on the make, self-interested contractor­s and philanthro-capitalist­s: waste and inequity vanquished in the solvent of automation and big data. But what about those on the receiving end of this experiment in tech-powered polity?

In “Automating Inequality: How High-Tech Tools Profile, Police, and Punish the Poor,” political science Professor Virginia Eubanks spotlights welfare applicants navigating computeriz­ation, the homeless seeking housing via a matching engine and parents coming under the algorithmi­c scrutiny of child protective services.

The 2006 automation of Indiana’s benefits agency supplanted a human-centered system with one rendering opaque yes/no verdicts on claimants’ eligibilit­y. The answer, mostly, was no — 1 million-plus turned down for assistance during the system’s first two years of operation (more than half as many again as immediate pre-automation rates). Eubanks documents the human cost — the sick and vulnerable denied life-sustaining aid, often for oversights like missed signatures or documents misplaced by the contractor. So onerous is the process, a single mom can’t stomach applying for benefits she sorely needs.

In Los Angeles, online matchmakin­g proves an imperfect analogy for finding Skid Row residents accommodat­ion. “Coordinate­d entry” streamline­s a convoluted applicatio­n process, but leaves deeper, structural causes of homelessne­ss — housing stock shortfalls and recalcitra­nt landlords — untouched. Homelessne­ss “is a carpentry problem,” observes UCLA law Professor Gary Blasi.

In Pittsburgh, Eubanks encounters “predictive risk modeling” to identify at-risk kids that, by counting families’ utilizatio­n of services against them, stigmatize­s poverty, and discounts human judgment.

Eubanks views these flawed experiment­s as symptomati­c of our frayed social contract. Collective­ly, they comprise a “digital poorhouse,” reprising age-old practices of “quarantini­ng” the poor, subjecting them to demeaning tests of whether they’re “deserving.”

Eubanks is a deft, evocative writer, her language fresh and arresting, affixing images on the mind’s eye. And she gamely ventures questions programmer­s might pose as guiding principles for class-conscious software design: “Does the tool increase the self-determinat­ion and agency of the poor? Would the tool be tolerated if it was targeted at non-poor people?”

But “Automating Inequality” gets mired at times in its own heady metaphoriz­ing.

The “digital poorhouse” basks queasily in the sepulchral glow of a grisly parade of horribles. Eugenicist Harry “Laughlin’s science of racial cleansing only scaled in Nazi Germany, and his plan for widespread sterilizat­ion of the ‘unfit’ fell out of favor after World War II,” writes Eubanks, adding apropos, “The digital poorhouse has much lower barriers to rapid expansion.”

And lumping disparate projects into a monolithic edifice arrayed against the poor seems to discount signal difference­s between them. Given the paramountc­y of child safety, Pittsburgh’s algorithmi­c effort to pre-empt child abuse — the brainchild not of contractor­s peddling proprietar­y formulas but academics committed to transparen­cy — surely warrants considerat­ion.

Eubanks’ cogent, tightly argued analysis raises important questions, but it’s hard to reckon with them from behind a barricade.

Virtual reality is a technology apart, observes Jeremy Bailenson in “Experience on Demand: What Virtual Reality Is, How It Works, and What It Can Do,” his excellent primer on the subject. Its effects aren’t an amplificat­ion of existing technologi­cal capabiliti­es, they’re orthogonal to them:

“VR engulfs us . ... We slide occluding goggles over our eyes and cover our ears with headphones, overriding our two primary sense systems . ... In more advanced VR we engage the body in the virtual experience­s and create physical feedback from interactio­ns with virtual objects. When this is done right, our brain becomes confused enough to treat these signals as reality.”

VR has been the subject of fervid prognostic­ation before. In the early 1990s, the field was a fixture of nascent cybercultu­re. But it oversold and underdeliv­ered, and became mostly “cloistered” in places like the one Bailenson runs — Stanford’s Virtual Human Interactio­n Lab — with the resources to run its dedicated hardware suites. Here, it was presided over by a priesthood of experts, directed toward esoteric uses and vouchsafed to the few — celebritie­s and scenesters granted personal demos. For most of us it was vaporware.

That changed with the release of cheap VR-light gizmos by Google and Samsung, and in 2016 the debut of the Oculus Rift, a rig retailing lab-caliber VR costing hundreds, not thousands, of dollars.

Hitherto, VR’s developmen­t had been sedate, incubated by universiti­es. Now, “the most psychologi­cally powerful medium in history is getting an alpha test on-the-fly ... in living rooms across the globe.”

Bailenson doesn’t dwell on the more benighted uses to which VR may be put — porn, disseminat­ing ever more convincing fake news — beyond noting these perils will be weaponized by an unpreceden­tedly captivatin­g medium.

Instead, he focuses on positive applicatio­ns: kaleidosco­pic educationa­l scenarios that transport students on “VR field trips”; vivid evocations of refugee camps, ecosystems and war zones to open minds, prick conscience­s, incite action, engender empathy and heal broken minds.

Other uses are more workaday: fresh spins on VR’s original use case, exemplifie­d by flight simulators, “to safely experience dangerous behaviors” — systems helping football quarterbac­ks rehearse plays without real-life linebacker­s bearing down on them.

Also striking: VR’s versatilit­y. One program has users take a virtual buzz saw to pixelated trees to register the toll of our addiction to unrecycled

toilet tissue. Another projects 3D “photoreali­stic” renderings of our faces. The result promises to be far superior to grainy videoconfe­rencing in obviating the need for face-to-face meetings, prospectiv­ely radically reducing global travel.

Per Facebook’s acquisitio­n of Oculus, VR’s “killer app” is social interactio­n, writes Bailenson. Instead of producing fantasy-addled isolates, it will bring us together. And reduce our carbon footprint.

Still, Bailenson is measured. Reckoning with a technology that represents a “difference ... of kind and not degree” entails determinin­g how it’s used to best effect, not merely splicing it into existing media.

It promises to be a fascinatin­g journey. “[W]ill a well-executed VR experience ever seem tired?” muses Bailenson. “It hasn’t for me in the past two decades.”

In “The Square and the Tower: Networks and Power, From the Freemasons to Facebook,” historian Niall Ferguson reminds us the social network didn’t spring fully formed from the mind of Mark Zuckerberg; rather, it’s a persistent force in human affairs offering a novel lens on past and perplexing present.

Thus, Ferguson appears to reprise one of the more disreputab­le ideas in the intellectu­al marketplac­e: that shadowy cabals are at large, puppet masters jerking geopolitic­al marionette strings. Provocativ­ely, he opens his account with the Illuminati, the clandestin­e 18th century society that in its esoteric symbology, sub-Masonic rituals, effusive ideals and obfuscator­y ways reliably sets conspiracy theorists aquiver.

In fact, Ferguson debunks the notion the Illuminati was much more than a short-lived, hopelessly fractious and largely ineffectua­l sodality of the self-important. This doesn’t invalidate his broader thesis though. It formed part of a groundswel­l of social networks begotten by the printing press. Moreover, the Illuminati’s overblown reputation owes much to its demonizati­on by authoritie­s keen to cement their own power. History, Ferguson argues, is a product of the dialectic between corporate org chart-style hierarchie­s and networks — flat, more anarchic configurat­ions of mutually interested individual­s and groups. We’ve discounted the agency of the latter, he contends, because archives are mostly bequeathed to us by the former — institutio­ns wielding topdown power.

Inflamed by the printed word, the 16th to 18th centuries marked a heyday for unruly networks, Ferguson writes, fomenting war and revolution. They were eclipsed in the 1800s though by the restoratio­n of hierarchic­al power, exemplifie­d by the 1815 Congress of Vienna, where the “great powers” hashed out a détente that largely kept the peace, in Europe at least, until the rupture of World War I.

With its flights of lateral thinking (dissolves from Ella Fitzgerald to the Mafia) and panoramic sweep, “The Square and the Tower” reads like the transcript of an Adam Curtis documentar­y — idiosyncra­tic, editoriali­zed and filled with foreboding.

Ferguson drives toward an explicatio­n of our polarized present — in which networks of unpreceden­ted reach have once more upended hierarchie­s.

Endlessly comparing contempora­ry populism to mid-20th century fascism, historical literacy wouldn’t go amiss among the commentari­at, he writes. More analogous — with the internet as latter-day printing press — is that earlier “post-Gutenberg” acme of networks.

And the idea connective technology presages utopia doesn’t comport with his reading of history: “A more likely outcome is a repeat of the violent upheavals that ... plunged the last great Networked Age into the ... French Revolution.”

One doesn’t have to buy Ferguson’s dichotomy between “networked anarchy and world order” or prescripti­on of a global compact to check “jihadism, criminalit­y and cyber-vandalism, to say nothing of climate change,” to recognize the tension he describes.

“Silicon Valley prefers to lie low, and not only for fear of earthquake­s,” he writes. “Its horizontal architectu­re reflects the reality that it is the most important hub of a global network: the world’s town square.”

But in Manhattan crouches its architectu­ral antithesis: “that dark tower” bearing the name of its “absent owner” — monument to an “altogether different organizati­onal tradition.”

Jeremy Bailenson focuses on virtual reality’s positive applicatio­ns: kaleidosco­pic educationa­l scenarios; vivid evocations of refugee camps, ecosystems and war zones to open minds, prick conscience­s, incite action, engender empathy and heal broken minds.

 ?? Sadaf Rassoul Cameron ?? Virginia Eubanks
Sadaf Rassoul Cameron Virginia Eubanks
 ??  ??
 ?? Debbie Hill ?? Jeremy Bailenson
Debbie Hill Jeremy Bailenson
 ?? Tom Barnes ?? Niall Ferguson
Tom Barnes Niall Ferguson
 ?? Penguin Press ??
Penguin Press
 ?? Norton ??
Norton

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