San Francisco Chronicle

Sony pins hopes for its rebound on PS5 console

- By Vlad Savov and Takashi Mochizuki

Sony’s PlayStatio­n 5 video game console goes on sale this week, a key test of the Japanese company’s ability to sustain its biggest growth engine during a coronaviru­sera gaming boom.

The new PlayStatio­n is Sony’s most important gadget since the Walkman, and it goes headtohead with Microsoft’s nextgenera­tion Xbox over the holidays. The PlayStatio­n 5 is anchored by the new SpiderMan game. Both consoles have chalked up solid sales since initial orders started in September, straining supplies.

The $ 500 PlayStatio­n 5 — a version without an optical drive goes for $ 100 less — marks a watershed moment for a company once synonymous with Walkman music players and Trinitron TVs. It’s the first new Sony console

since 2013. Its predecesso­r, the PlayStatio­n 4, had sales of 113 million and transforme­d gaming into the most important part of Sony’s business.

The PS5 controller adds a new dimension to play. It can, among other things, deliver a subtle range of vibrations that simulate different tactile sensations.

The PlayStatio­n 5 won’t be easy to find in stores this year. Sony asked retailers to limit initial sales to customers who had placed advance orders. Blackmarke­t PS5 resale values have already soared as high as $ 871, beating the Xbox, according to researcher­s. The bigger test comes next year, when Microsoft and Sony will try to reach beyond early adopters.

“As a core of the group, Sony must make the PlayStatio­n 5 a success,” said Atsushi Osanai, a professor at Waseda Business School. “It’s the unit’s responsibi­lity to become a cash cow for the sake of all the stakeholde­rs.”

Sony has a lot riding on the console — even more so than the last one — in part because lockdowns introduced millions to console gaming on largescree­n displays. Sony, Microsoft and “Animal Crossing” developer Nintendo have become key elements of the virusfuele­d rally of social media and online entertainm­ent stocks.

That has deepened Sony’s reliance on gaming, particular­ly as the pandemic hammers its movie and smartphone sensor business. Over the course of the summer, Sony saw record signups for its PlayStatio­n Plus subscripti­on service, required for online multiplaye­r gaming. During the April to September period, the PlayStatio­n business represente­d more than 40% of Sony’s operating profit, the company’s data showed. Bloomberg Intelligen­ce’s Masahiro Wakasugi said the PlayStatio­n 5 should ignite a fresh round of growth.

For the PlayStatio­n 5 release, the company is committing one of its biggest entertainm­ent properties: a new game starring the superhero from the Sonyproduc­ed SpiderMan movie franchise. The game, “SpiderMan: Miles Morales,” is a semisequel to the 2018 blockbuste­r, both of which received critical acclaim. The new game strives to be culturally relevant ( though not overtly political). It features a Black hero, a diverse cast of supporting characters and a version of Manhattan that includes a giant Black Lives Matter poster.

Now that both new consoles are out, Sony and Microsoft have to resolve supply bottleneck­s that linger from the pandemic. The Japanese company had struggled to increase production even just weeks before the release, spurring a decision to ship consoles to the U. S. by air, an expensive option for a device already sold as a loss leader. Retailers in Japan complained that they are not getting enough of the consoles, forcing Sony to resort to a lottery system to distribute them.

Sony Chief Financial Officer Hiroki Totoki said on a private conference call with analysts last month that the PlayStatio­n 5 was facing production and logistics bottleneck­s. He said Sony would have announced a bolder sales goal for the device’s first fiscal year if the company had been able to meet demand, several people who joined the call said. The company has said it would sell more than 7.6 million units — the amount its predecesso­r sold in its first fiscal year — by the end of March.

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