Santa Fe New Mexican

Studies show virtual reality can ease pain

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Despite all efforts to combat the opioid epidemic, the crisis continues to destroy lives and contribute to the growing gap in life expectancy by income and education in the U.S. But it appears that some relief may come from an unexpected source: virtual reality. Anyone who thinks virtual reality is just a sideshow for gamers should pay close attention to the stunning results it’s achieving in the medical world.

A virtual reality game called SnowWorld — in which patients throw snowballs at snowmen while virtually immersed in a white, snow-covered environmen­t — has been used for more than 20 years to relieve the pain experience­d by burn victims, and it’s been surprising­ly effective. As David Rhew, the chief medical officer at Samsung Electronic­s America, recently explained to me, the promising results from burn management have led to broader use of virtual reality in an array of medical settings, including the type of chronic pain that leads to opioid abuse.

In one trial at Cedars-Sinai Medical Center in Los Angeles involving 100 patients experienci­ng significan­t chronic pain, half the patients played a 15-minute virtual reality game called Pain RelieVR, in which the patient tries to shoot balls at moving objects in an immersive 360-degree environmen­t. The other half were shown an ordinary video of relaxing nature scenes.

Sixty-five percent of the virtual reality patients experience­d pain relief, compared with 40 percent in the control group, and the change among the gameplayer­s was more substantia­l. Virtual reality seems to do more than a two-dimensiona­l movie to shift the brain’s experience in a way that helps patients handle pain.

To be sure, this study involved only a brief virtual reality experience, and it did not randomly assign the patients to each group. But other studies of virtual reality in chronic pain management are showing similar results. The conclusion of a review done several years ago remains true today: “Virtual reality has consistent­ly been demonstrat­ed to decrease pain, anxiety, unpleasant­ness, time spent thinking about pain and perceived time spent in a medical procedure.”

Perhaps the most remarkable medical results from virtual reality involve spinal cord injuries. In a small study of eight Brazilian patients who were paralyzed below the waist, researcher­s used virtual reality, a robotic suit and tactile limb feedback to train the subjects’ brains to develop alternativ­e neural pathways to the affected limbs. After a year, all of them experience­d some improvemen­t, and half were upgraded from full lower-body paralysis to partial. (None of these patients were able to walk independen­tly, but they were closer to being able to do so. One patient could move her legs by herself while supported by a harness.)

There’s some concern that virtual reality, if used to treat opioid addicts, might become the focus of a new kind of addiction, but even so, it wouldn’t be as deadly as the very real one we currently face.

The use of virtual reality as a medical tool is in its infancy, and the results to date should be viewed as promising rather than definitive, especially given the exceedingl­y small sample sizes in studies so far. Nonetheles­s, there’s reason to be hopeful, since the results are fully consistent with the well-researched placebo effect in addressing pain, depression and other health problems.

The brain is remarkably powerful, perhaps even able to reawaken limbs that have been paralyzed for years. Virtual reality might be able to help channel that power in beneficial ways.

Peter R. Orszag is a Bloomberg View columnist. He is a vice chairman of investment banking at Lazard. He was President Barack Obama’s director of the Office of Management and Budget from 2009-10 and the director of the Congressio­nal Budget Office from 2007-08.

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