Santa Fe New Mexican

A game you can control with your mind

Prototype, a few years away from the market, uses sensors to read players’ brain waves

- By Cade Metz

SAN FRANCISCO — When you pull the headset over your eyes and the game begins, you are transporte­d to a tiny room with white walls. Your task is to break out of the room, but you cannot use your hands. There is no joystick or game pad. You must use your thoughts.

You turn toward a ball on the floor, and your brain sends a command to pick it up. With another thought, you send the ball crashing into a mirror, breaking the glass and revealing a few numbers scribbled on a wall. You mentally type those numbers into a large keypad by the door. And you are out.

Designed by Neurable, a small startup founded by Ramses Alcaide, an electrical engineer and neuroscien­tist, the game offers what you might call a computer mouse for the mind.

Incorporat­ing a headset with virtual reality goggles and sensors that can read your brain waves, this prototype is a few years from the market. And it is limited in what it can do. You cannot select an object with your mind unless you first look in its general direction.

But it works. I recently played the game, which has the working title Awakening, when Alcaide and two Neurable employees passed through San Francisco, and a few hundred others tried it this month at the Siggraph computer graphics conference in Los Angeles.

The prototype is among the earliest fruits of a widespread effort to embrace technology that was once science fiction. Driven by recent investment­s from the U.S. government, a number and companies like Facebook are working on ways to mentally control machines.

The increased interest in neurotechn­ology is partly a result of an effort the Obama administra­tion started in 2013. The initiative helped create government financing for brain-interface companies and related work in academia.

At Neurable, which is based in Boston, Alcaide and the members of his team are pushing the limits of EEG headsets. Although sensors can read electrical brain activity from outside the skull, it is very difficult to separate the signal from the noise. Using computer algorithms based on research that Alcaide published as a doctoral student at the University of Michigan, Neurable works to read activity with a speed and accuracy that is not usually possible.

The algorithms learn from your behavior. Before playing the game, you train them to recognize when you are focusing your attention on an object. A pulse of light bounces around the virtual room, and each time it hits a small colored ball in front of you, you think about the ball. At that moment, when you focus on the light and it stimulates your brain, the system reads the electrical spikes of your brain activity.

After you do this for a few minutes, the game learns to recognize when you are concentrat­ing on items. “We look at specific brain signals,” Alcaide said.

When you play the game, the same light bounces around the virtual room. When it hits the item you are thinking about, the system can identify the increase in brain activity.

 ??  ??

Newspapers in English

Newspapers from United States