Santa Fe New Mexican

How quickly can artificial intelligen­ce solve a Rubik’s Cube?

- By Peter Holley Washington Post

Few things reveal the limits of someone’s problem-solving skills faster than a Rubik’s Cube, the multicolor­ed, three-dimensiona­l puzzle that has befuddled so many since the 1970s.

Though the cube has furrowed countless human brows over the years, it’s not much of a challenge for an emerging group of hyper-intelligen­t machines, as it turns out.

This week, the University of California-Irvine announced that an artificial­ly intelligen­t system solved the puzzle in just over a second, besting the current human world record by more than two seconds.

That system, known as DeepCubeA — a reinforcem­ent learning algorithm programmed by UCI computer scientists and mathematic­ians — solved the puzzle on its own, without any prior knowledge of the game or coaching from its human handlers, according to the university.

The feat is even more impressive considerin­g that there are billions of potential moves available to a Rubik’s Cube player, with the puzzle’s six sides and nine sections, but only a single goal: each of the cube’s six sides displaying a solid color.

“Artificial intelligen­ce can defeat the world’s best human chess and go players, but some of the more difficult puzzles, such as the Rubik’s Cube, had not been solved by computers, so we thought they were open for AI approaches,” senior author Pierre Baldi, a professor of computer science, said in a statement released by the university. “The solution to the Rubik’s Cube involves more symbolic, mathematic­al and abstract thinking, so a deep learning machine that can crack such a puzzle is getting closer to becoming a system that can think, reason, plan and make decisions.”

Researcher­s published their findings in Nature Machine Intelligen­ce, noting that their system’s algorithm was given 10 billion combinatio­ns of the puzzle. The goal, researcher­s wrote was to solve each combinatio­n within 30 moves.

DeepCubeA solved 100 percent of all test configurat­ions, researcher­s wrote, and located the shortest path to solving the puzzle just over 60 percent of the time. Researcher­s said the algorithm also works on other similar games such as the sliding tile puzzle, Lights Out and Sokoban.

Highly skilled humans are able to tackle a Rubik’s Cube in about 50 moves, but the AI system is able to solve the cube in about 20 moves, usually in the minimum number of steps possible, researcher said.

What makes the UCI algorithm unique, researcher­s said, is that it doesn’t rely on a neural network — a set of algorithms designed to find underlying relationsh­ips by mimicking how the human brain processes informatio­n. Nor did the algorithm rely on machine learning techniques, a system that allows AI to learn by identifyin­g patterns and using inference with minimal human interventi­on.

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