Santa Fe New Mexican

Meta wants to bring students as young as 13 into metaverse

Social media company’s foray into education is its latest move in massive pivot to virtual, augmented reality

- By Nic Querolo

Students as young as 13 years old could take a trip to ancient Rome or tour the Metropolit­an Museum of Art from a classroom in the Midwest, according to the parent company of Facebook and Instagram, as it prepares to launch its new educationa­l product. The push comes as Meta and other social media platforms face congressio­nal scrutiny over the lack of protection­s for kids online.

Meta’s foray into education is the latest prong of the company’s massive, expensive pivot to virtual and augmented reality. While uptake of the technology has been slow, the company hopes that introducin­g it into classrooms could help boost visibility and familiarit­y, especially among younger users.

“We are moving with immense, strategic patience,” said Nick Clegg, Meta’s president of global affairs, speaking in an interview. “As a general philosophy in our company, what we want to do is to try and encourage the use of this technology.”

Meta’s expenses this year are expected to ramp up to $94 billion to $99 billion, with most of the spending going toward the technology infrastruc­ture needed for virtual reality and artificial intelligen­ce tools.

Education technology was thrown center stage during the pandemic when shutdowns forced students into virtual classrooms and many districts placed large orders for computers and tablets to connect pupils with teachers. New York City, for instance, spent $360 million on 725,000 devices, according to Chalkbeat.

The technology, which has yet to be named, would allow teachers to program and manage multiple student headsets at once and give them access to education apps on the company’s Quest devices.

The product would likely be a subscripti­on service similar to Quest for Business, which Meta launched last year and allows businesses to manage a group of headsets for office work. The company didn’t provide details on pricing for the subscripti­on but plans to have the product available for use in the fall.

If adopted in school settings, virtual reality headsets could follow in the footsteps of popular classroom technology like iPads, Google Chromebook­s and smart whiteboard­s that facilitate teaching.

Clegg said the education product stems from demand from teachers and cited a 2022 report that found students who learned in the metaverse version of Morehouse College outperform­ed those who attended in-person.

Still, there is limited research on the benefits of immersive virtual reality in education, in part because the landscape is developing faster than researcher­s can keep up. Some early studies have shown the technology can boost student motivation, while others have found it can overwhelm students and cause them to learn less.

Meta shares traded up as much as 1.3% on Monday after the stock set record highs earlier this month.

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