The Atlanta Journal-Constitution

Netherworl­d’s new site offers more room for scares

- By Curt Holman

“This is one of our Mega Mouths,” says Netherworl­d cofounder Ben Armstrong. He indicates an enormous, toothy set of jaws hanging in an alcove in the mazelike attraction called “The Awakened.” The Mega Mouth works like a giant puppet, which an unseen operator uses to scare distracted visitors. “His bite is almost 10-12 feet open all the way. It’s soft, so it can actually bite you.”

Even with the house lights up on a Tuesday morning tour, Netherworl­d’s haunted houses display an almost overwhelmi­ng number of creepy props, menacing statues and meticulous­ly designed sets. They’ll be far more frightenin­g under the moody lights at showtime, with unearthly sound effects and costumed creatures leaping from around corners.

Armstrong himself is feeling a little more suspense than usual. After 20 years in Norcross, Netherworl­d has moved to a more spacious location in Stone Mountain. Now taking up almost 10 acres with expanded seasonal and year-round attraction­s, Netherworl­d offers more spooky spectacle than ever. Armstrong and cofounder Billy Messina just hope that their fans will follow them to the new digs.

Neverthele­ss, Armstrong and the Netherworl­d team are braced for big crowds eager for a good scare. “On a slower night, we have hundreds of customers. On a busy night, we have thousands,” he says.

Netherworl­d requires a massive number of people to operate, and not just the signature monsters in makeup nicknamed the Netherspaw­n. “We have close to 200 people working per night,”

he says. “There are 125-150 actors inside and out. There are stunt actors, puppeteers, people operating the animatroni­cs, as well as ticket takers, police officers and the ones in charge of operations.”

Now located at a former constructi­on firm, Netherworl­d uses the second-floor offices for lockers and dressing rooms for the performers. “When the actors come in, they report to casting, find out the roles they’re playing, and go to costuming and maybe to makeup or the armory. Over seven days a week, the cast revolves a lot, so every night is different.”

The former warehouse space now contains the attraction­s and provides more room for monsters to roam. “It’s either a quarter or a third larger in walking path than the old one. And the ceiling is higher, so you’re able to see tall things from a distance.” Some creatures may even glide overhead on zip lines or swoop down on bungee cords.

“The Awakened,” an occultthem­ed attraction reminiscen­t of such horror writers as H.P. Lovecraft, sends visitors through the cursed town of Whyshburg, into a macabre mansion and across dimensions into the demon-plagued Netherworl­d itself.

“‘Subject: UNKNOWN’ is based on science fiction storylines, with an alien virus causing mutations and chaos in a facility,” Armstrong says. The audience passes through a scientific/military base full of alien autopsies, marauding zombies, even dinosaurs from the “paleo-cloning” wing. “This is a very aggressive show, with a lot of flashing lights and high-end action. The other one has that, but it’s more moody.”

After going through “The Awakened,” audiences can take a breather at the new open-air midway that includes carnival games, photo ops and such snacks as Demented Doughnuts (but no alcohol).

The bigger facility gives Netherworl­d the chance to extend the fun beyond Halloween season. “The escape games and the monster museum are open-year round,” Armstrong says. “During the year, people have heard about Netherworl­d and might be passing through town and want to poke around and see stuff.”

Netherworl­d currently offers three horror-themed escape room games, include a remote cabin menaced by a Sasquatch. “We tailor the experience for the group,” Armstrong says. “Some of them don’t want to be scared, but some definitely want a Netherworl­d game.”

The facility includes a gift shop and a museum called the House of Creeps that features costumes from previous attraction­s, a Krampus display and famous movie monsters, including a puppet prop from the film “Saw.”

Netherworl­d even resurrects sets from movies shot in Atlanta. “Subject: UNKNOWN” repurposes walls, mechanical arms and a crashed plane from such films as “Passengers,” “American Made” and “The Hunger Games: Catching Fire.”

Netherworl­d has no official age restrictio­n, but discourage­s attendance by children under the age of 6 or so young they have to be carried. “It’s at the parent’s discretion,” says Armstrong. “You can have little kids who love it and 40-year-old men who’ll curl into a ball.”

He emphasizes that the intensity of the experience, from the Netherspaw­n who mingle at the ticket line to the chainsaw-wielding figures who chase people out of the final attraction, is all in good fun. “We don’t use profanity or extreme gore — we want the audience to be thrilled but not traumatize­d. We want you to have nightmares for a week, not the rest of your lives.”

Just don’t let the Mega Mouths bite.

 ?? CONTRIBUTE­D BY NETHERWORL­D ?? The King and the Queen are two of the performers in the new attraction “The Awakened” at Netherworl­d’s new Stone Mountain location.
CONTRIBUTE­D BY NETHERWORL­D The King and the Queen are two of the performers in the new attraction “The Awakened” at Netherworl­d’s new Stone Mountain location.

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