The Atlanta Journal-Constitution

Crowdfundi­ng helps game inventors advance to go

- Andria Cheng

Barry McLaughlin and Jason Lautenschl­eger know games.

They met in college 23 years ago and bonded over a love of comedy and tabletop games. Since then, they have performed game-related skits in comedy clubs around Los Angeles, hosted game nights at bars and competed on game shows like “Jeopardy!” and “The Price Is Right.”

When they started a business together, Barry & Jason Games and Entertainm­ent, their first product was Game Night in a Can, a play-at-home version of their club act. Like other entreprene­urs, McLaughlin and Lautenschl­eger turned to crowdfundi­ng to raise money.

Platforms like Kickstarte­r and Indiegogo give inventors the opportunit­y to introduce their creations to backers looking to fund new ventures. And retailers and toymakers are often waiting in the wings with their sights on the next big trend.

Game Night in a Can had a successful Kickstarte­r campaign, raising $21,000. It is now sold in more than 100 mom-and-pop stores and by major companies like Urban Outfitters.

Entreprene­urs like McLaughlin and Lautenschl­eger are helping to counter the narrative that traditiona­l toys are not relevant in the age of mobile devices and digital entertainm­ent.

“Technology isn’t killing toys,” said Gerrick Johnson, a BMO Capital Markets analyst who has covered the industry for 18 years. “There’s the idea, ‘Let’s slow down.’ It’s all about getting everyone together.”

The interest in games has also spurred the rise of board game cafes.

“There’s a pushback against digital and into analog,” said Greg May, who opened the Uncommons board game cafe in New York in 2013 and will soon open his fourth such cafe. “What’s great about board games is it appeals to all demographi­cs.”

Sales of games and puzzles jumped 39% in the United States from 2013 to 2018, outpacing the 16% average for the traditiona­l toy industry, according to data from Euromonito­r, a market research company.

Hasbro had a 30% share of the games and puzzles market in the United States in 2018, thanks to its Magic: The Gathering collectibl­e card game, followed by Mattel at almost 9%, according to Euromonito­r.

“We are in a golden age of games,” said Jonathan Berkowitz, president of Hasbro Brands, a unit of the toy company that includes Monopoly and other games. “Digital and devices are crucial, but there’s also the awareness that being on your phones and tablets can pull you away from your family and friends.”

Crowdfundi­ng sites are a key driver for inventors, said Adrienne Appell, a trends specialist at the Toy Associatio­n, a trade group. “It’s a lot easier for someone with an idea to be an entreprene­ur,” she said. “There’s a game for everybody.”

Tabletop games were the biggest subcategor­y on Kickstarte­r in 2018, when funders pledged $172 million, or 28% of the total amount promised on the platform, to a record 3,700 tabletop games, including board games. More than 60% of those were successful­ly funded, compared with the site’s overall average of 37%. So far this year, more than 2,500 tabletop projects have been introduced to the platform.

“Most game ideas don’t come from the basement of Hasbro,” said Johnson, the BMO analyst. “A lot of the toy industry is very inventor driven, but games especially.”

Pie Face, for example, became one of Hasbro’s top-selling games in recent years after the company saw a viral video of the game and bought the distributi­on rights from an independen­t toymaker in Britain, Berkowitz said. “We really got to that market leader position by partnering with everybody in the world.”

And Mattel snapped up Escape Room in a Box after spotting it on Kickstarte­r. “We want to look under every nook and cranny,” said Ray Adler, Mattel’s global head of games.

Retailers are in on it, too. “We’ve always believed in emerging companies, individual­s and artists,” said Gabrielle Conforti, chief merchandis­ing officer for Urban Outfitters, which sells Game Night in a Can.

Crowdfundi­ng and 3D printing “put everybody on the same level-playing field,” said Rena Nathanson, chief executive and co-founder of game company Bananagram­s. “It enables people with very limited budget to get prototypes made and seen.”

Board games do not require molding and other tooling needed for toys like action figures, which helps keep the manufactur­ing costs down for small businesses, Johnson said.

But the category is not without challenges. Most games imported to the United States are made in China, meaning the tariff war between the two countries is a big concern. President Donald Trump said last month that the United States would increase taxes on all Chinese goods, including toys.

And despite the growth of online retailers like Amazon.com, entreprene­urs find themselves fighting for shelf space at major stores.

“The marketplac­e is very crowded,” Nathanson said. “Prospectin­g for new ideas is increasing­ly important.”

In years when licensed properties like “Avengers: Endgame” and “Spider-Man: Far From Home” are hot, independen­t game makers get pushed aside. “It’s a constant challenge,” she said.

But small businesses are often more nimble than larger companies and can respond to market demands faster.

When Jochem van Rijn and Thijmen de Schipper decided to start their toy business, Yulu, after finishing graduate school in Rotterdam, the Netherland­s, they moved to Hong Kong to more easily combine manufactur­ing, developmen­t and sales in one location.

Plus, Walmart and Target buyers visit the city regularly, van Rijn said.

Their strategy paid off. After initially relying on toymakers like Hasbro to distribute their products, they landed an exclusive deal with Target to introduce their Spy Code line of games in the United States in 2017.

“We can make decisions much faster,” van Rijn said. “Every day, our team is in the factories.”

Flush with ideas, McLaughlin and Lautenschl­eger are formulatin­g their next goal: building a game and entertainm­ent powerhouse.

They are developing game shows for TV and are working with Viacom and Paramount to turn movie and TV properties into licensed games, they said.

“We want to create an empire of play,” McLaughlin said. “Getting people off phones and devices and being creative. It’s a big catalyst for us.”

 ?? PHOTOS BY ANDREW CULLEN / NEW YORK TIMES ?? Barry McLaughlin (left) and Jason Lautenschl­eger, seen recently in the backyard of Lautenschl­eger’s Los Angeles home, co-founded Barry & Jason Games and Entertainm­ent, which they started with help from crowdfundi­ng.
PHOTOS BY ANDREW CULLEN / NEW YORK TIMES Barry McLaughlin (left) and Jason Lautenschl­eger, seen recently in the backyard of Lautenschl­eger’s Los Angeles home, co-founded Barry & Jason Games and Entertainm­ent, which they started with help from crowdfundi­ng.
 ??  ?? Dr. Biscuits’ Radical Road Trip, Crazy Aaron’s Ultimate Putty Challenge and Game Night in a Can are three offerings from Barry & Jason Games and Entertainm­ent.
Dr. Biscuits’ Radical Road Trip, Crazy Aaron’s Ultimate Putty Challenge and Game Night in a Can are three offerings from Barry & Jason Games and Entertainm­ent.

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