The Atlanta Journal-Constitution

Theater Emory’s ‘The Nether’ ponders virtual reality

- By Bert Osborne

Talk about the “dark web.” In the futuristic, vaguely Orwellian setting of Jennifer Haley’s drama “The Nether,” a government investigat­or interrogat­es the creator of a virtual-reality computer program that transports users back to the “simpler times” of the Victorian era — providing “total sensory immersion” and offering participan­ts the opportunit­y to indulge their every desire, to live and act without any fear of consequenc­e, essentiall­y enabled to engage in ways that they’d ordinarily never dare to.

That might sound like it could be fun, but in the disturbing realm of “The Nether,” it’s an eerie parallel universe mostly involving dirty older men and their prurient “procliviti­es” toward innocent little girls. Whether it means sexual molestatio­n and abuse, or possibly even murder with a supernatur­ally illuminate­d axe, they really needn’t worry about it, because the girl is always resurrecte­d and rebooted in time for the next round of the “game.”

In director Ibi Owolabi’s economical production for Theater Emory, the action alternates between equally grim worlds of reality and fantasy, starkly delineated in the atmospheri­c lighting of Brent Glenn, and in Alan

Yeong’s modest costumes. Rather than utilizing a lot of traditiona­l theatrical scenery or décor to further contrast the period details, Owolabi enlists more of the industriou­s handiwork of projection designer Milton Cordero (who most recently left his distinctiv­e mark on Horizon’s “The Curious Incident of the Dog in the Night-Time”).

As played by the earnest student actress Stephanie Escorza, the character of Detective Morris probably isn’t as physically imposing or threatenin­g as it could have been. By the same token, as played by the profession­al actor Thomas Ward, her prime suspect isn’t as psychologi­cally insinuatin­g or sinister as he should be — neither as Mr. Sims, who created the high-tech “hideaway,” nor as Papa, the online avatar who controls it.

Inscrutabl­e existentia­l discussion­s ensue between them about “identity encryption” and the “contextual framework of being,” about “crossing over” and “permanent shade,” and about something called the “institutio­n of metaphysic­al servitude.” At one point, Papa/Sims notes, “Just because the nether is virtual doesn’t mean it isn’t real.”

Joining in the conversati­on, and adding to the confusion, Morris also questions another user, Mr. Doyle (adult actor Marcus Durham, bland), who may be an undercover agent. Or is he the player behind the internet persona of Mr. Woodnut (otherwise portrayed by student actor Tsiambwom Akuchu), a virtuous young suitor in the game? Or perhaps he inhabits the adolescent damsel in distress, the archetypic­ally sweet and forever victimized Iris (profession­al actress Devon Hales). Then again, for that matter, is Morris exactly who she claims to be?

Haley covered similar thematic ground in her cryptic “Neighborho­od 3: Requisitio­n of Doom” (presented in 2012 at Aurora), in which a video game overtakes the minds of the kids who play it, wreaking gruesome havoc on their real lives. There, too, you couldn’t always tell when the actors were playing human characters, or when they were playing computeriz­ed alter egos. And hearing other people talk about it or watching them get to play it wasn’t quite the same as truly experienci­ng the game for ourselves.

In essence, “The Nether” is more of the same, more or less.

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