The Day

‘Super Mario Maker 2’ and its unexpected lessons in corporate life

- By TODD MARTENS

Nintendo makes game design look easy in “Super Mario Maker 2.”

The first game in the series, “Super Mario Maker,” simplified game creation to the point where staples such as bouncy bricks and wobbly mushroom characters became not just obstacles but creative tools of expression.

But what I wasn’t expecting to find in “Super Mario Maker 2” were lessons in time and wealth management, not to mention a treatise on corporate life.

Sprung initially from the mind of legendary gamemaker Shigeru Miyamoto, the “Super Mario Bros.” games turned modern life into a fairy tale, where a plump plumber, Mario, could become the hero of a nonsensica­l kingdom that made perfect sense to those wiling to abandon all reason. SUPER MARIO MAKER 2 (Nintendo) Nintendo Switch $59.99

While “Super Mario Maker 2” is ultimately a toolbox for players to create their own levels from the “Super Mario Bros.” era of their choosing, and then share them with friends and strangers online, a surprising­ly extensive story mode ignores the oldtimey fable-like quest — rescue the princess — in favor of a sharp critique of our work-obsessed lives.

While the Nintendo-designed levels here are short, each heightens the challenge by focusing on one particular responsibi­lity: complete it without jumping, reach the end while carrying a block, avoid an angry sun. This is Nintendo game design at its most distilled and economical.

The play-one-way-at-atime approach of Nintendo’s pre-built levels also makes them feel like little jobs. Throughout, plenty of constructi­on-worker Toads are there to offer sympathy for Mario’s plight: “Management, am I right?”

Each level is presented as an assignment from an anonymous client. The Toads don’t care that someone named “Goomba lover” may not have Mario’s best interest in mind; they just want there to be cash so Mario can hire them to rebuild the castle.

All told, these 100 or so levels add some new depth to the “Super Mario Bros.” canon. Mario isn’t a happy-go-lucky-plumber who approaches life’s challenges with a can-do optimism; he’s an employee.

Just when we’ve grasped how to defy gravity, the next level completely rewrites the playbook and forces us to learn a new set of rules. Management, am I right?

 ?? NINTENDO/TNS ?? A screenshot from “Super Mario Maker 2” on the Nintendo Switch.
NINTENDO/TNS A screenshot from “Super Mario Maker 2” on the Nintendo Switch.

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