The Day

‘Super Mario 3D World + Bowser’s Fury’ is a must-buy

- By JHAAN ELKER The Washington Post

“Super Mario 3D World + Bowser’s Fury” — a Wii U port of a mainline, flagpole-andcourse-based Mario game — pairs a revamped version of the original “Super Mario 3D World” with an all new expansion (“Bowser’s Fury”) sectioned off from the main game. Here’s the thing: Despite the heavy marketing on the new content, what makes “Super Mario 3D World + Bowser’s Fury” worth buying for owners of “Super Mario 3D World” isn’t the new stuff found “Bowser’s Fury,” because it’s really not that new. Instead, the best stuff is actually found in the “3D World” redux.

Let me explain. “Super Mario 3D World + Bowser’s Fury’s” first screen that loads up emphasizes the paired games right away, splitting the screen in half and giving a choice, play the “Super Mario 3D World” game or play the “Bowser’s Fury” game. Nintendo’s advertisin­g heavily emphasized the “Bowser’s Fury” content, which makes a sort of sense. After all, the new stuff is supposed to be the incentive for returning players to repurchase the game. But the reality is this: while Kaiju God-Slaying Bowser vs. Super Saiyan Cat Mario was littering the Internet, Nintendo should’ve pumped up the two key changes made to “Super Mario 3D World” that greatly enhance it overall.

The “Super Mario 3D World” portion of the package takes the classic Mario games formula and applies it to 3D, meaning in this game, you use 3D Mario game controls like long jumps and butt stomps to navigate courses toward the end goal, the iconic flagpole. Throughout the courses are hidden collectibl­es like stamps and green stars that unlock special courses and minigames on an overview world map. Toward the end of each section is a castle level with a big boss and a Sprixie to rescue. You do this all while collecting power-ups.

But the key ingredient to it all? Multiplaye­r. Adding 1-3 more players to the screen complicate­s things quickly. Players are supposed to cooperativ­ely work together to reach the flagpole, but power-ups and coins are limited.

The player ahead of the others will move the camera’s focus ahead, leaving lagging teammates behind (who can hit a button to bubble up and catch up). Each player’s individual points are tallied at the end of levels, and the player with the most points gets a nifty crown to wear in the next stage to showcase their dominance. And funniest of all: The run button also grabs other players. Add the fact that each playable character, Mario, Luigi, Peach and Blue Toad, all have different stats and abilities, and it all adds up to a hilarious balance of cooperatio­n and competitio­n while running through challengin­g obstacles as quickly as possible.

This is where the two critical changes to the Switch version come into play. These changes radically alter the experience and, in my opinion, make the entire purchase worth it. To start, the gameplay is faster in every aspect compared to its Wii U counterpar­t. Apart from the obvious faster loadtimes, characters move noticeably faster, as do enemies and obstacles. It just adds to the hilarious chaos multiplaye­r offers, as players have to hone their reflexes even more to survive courses.

Secondly and more importantl­y, you can now play the game online with friends. How this wasn’t mentioned more in any of the advertisin­g is baffling, considerin­g how much that radically opens up the multiplaye­r experience to everyone, especially during these pandemic times. The multiplaye­r allows for so many unique, creative experience­s.

If you think that the additional content Bowser’s Fury provides is what makes “Super Mario 3D World + Bowser’s Fury” valuable, I encourage you to reset your expectatio­ns. Bowser’s Fury feels more like a testing ground for the next “3D World” entry than a fully developed game by itself.

I went into the experience wanting to like Bowser’s Fury. The setup seemed pretty good — Bowser’s been corrupted by this black ink that looks straight out of “Super Mario Sunshine” and, coincident­ally, Bowser Jr. is there hoping Mario can help change his father back. The two tackle a brand new “open world,” where the course-world structure is gone and replaced with a world map where the camera is set free on a 360 degree axis.

Bowser’s Fury lets two players control Mario and Bowser Jr. as they set about collecting Cat Shines, this game’s equivalent of power stars. Collecting these Cat Shines powers up lighthouse­s that further clean up the inky mess and reveal more of the world map. Eventually, you’ll hit a Cat Shine threshold where you can activate the Giga Bell, which allows Mario to go into Super Saiyan Giant Cat form to battle the massively sized Bowser. You need to fight Bowser multiple times until he’s finally completely restored, meaning this game is about continuall­y searching the world for more Cat Shines.

The last wrinkle to the gameplay is a new mechanic that draws inspiratio­n from “Breath of the Wild’s” Blood Moon segments. Every so often, Bowser’s shell, which is at the center of the world map, will rise higher and higher until it summons rain and the goliath himself. It’s a chaotic interlude to break up the otherwise samey-feeling gameplay.

The experience falters because it doesn’t offer any truly new ideas.

 ?? NINTENDO ?? “Super Mario 3D World + Bowser’s Fury”
NINTENDO “Super Mario 3D World + Bowser’s Fury”

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