The Day

The new Princess Peach game is high femme, low tech and good fun

- By GENE PARK

Just after the year of Barbie, the first princess of video games is in a new title that definitive­ly answers, “Yes, a woman can have it all.”

“Princess Peach: Showtime!,” out now for the Nintendo Switch, is the first solo title in nearly 20 years for Princess Peach, an iconic character notoriousl­y cast as gaming’s first damsel in distress. Maybe few are expecting a fictional royal to portray more than surface-level feminism and deconstruc­t the patriarchy. But “Showtime!” is notably leagues more progressiv­e than her 2005 release, “Super Princess Peach,” which was a very fun Nintendo DS game with an outdated perspectiv­e on the kind of power a woman can wield (all of her powers revolved around “emotions”).

So it is heartwarmi­ng to see Peach finally “have it all” in 2024, especially after Anya Taylor-Joy’s wonderful portrayal in last year’s blockbuste­r film “The Super Mario Bros. Movie.” The premise is simple: This theater full of magical beings that put on performanc­es is overrun by a dark force, and Peach will take on each “stage” as the lead performer, becoming the hero of every story, whether she’s a sheriff of the Old West, a thief with a code of honor or a dancing pastry chef. It’s much like Mario and his different outfits for powers. But instead of red overalls to throw fireballs, Peach is a kung fu martial artist.

The controls for this game are alarmingly simple: There are two buttons. One of them jumps, and the other does an action specific to the role she plays, whether she’s swinging a sword in action-focused “swordmaste­r” stages or plopping whipped cream as she dances on a swing dangling over a giant cake. Nintendo makes games for all ages, but “Showtime!” is firmly in a suite of games that make greater allowances for children or less experience­d players.

Veteran players will find little new here outside of Peach’s charming animations. Many of these levels are closer to minigames. The pastry chef levels about decorating cakes evoke “Mario Party” more than “Mario Bros.” The mechanical limitation­s do restrict the inventiven­ess of play possible. “Showtime!” is akin to the Kirby games, with more challengin­g levels tucked away at the end.

Good thing that some of these performanc­es can be breathtaki­ng. The weirder the job, the more interestin­g the play, and the most creative performanc­es avoid straight action. You’d expect the superhero play to just be about punching bad guys, but Peach uses her superpower­s to “act out” being a superhero, including ferrying people to safety. A detective portion turns the game into a rudimentar­y but lively point-andclick adventure. The ice-skating portion needs to be seen to be believed.

The Switch console is showing its age as the framerate performanc­e of “Showtime!” often hitches, even during the loading sequences. It’s jarring to see curtains flow like stop-motion photograph­y, and Peach’s luxurious animations call for more horsepower. “Showtime!” is high femme, low tech.

“Showtime!” displays great promise for a Peach franchise. It’s too bad the project feels more like a dainty step toward more substantiv­e gameplay opportunit­ies. There’s plenty already here, but it leaves you wishing some of these concepts had more room to stretch their legs. Any game that earnestly places femininity on center stage deserves it.

 ?? NINTENDO ?? Princess Peach becomes a daredevil thief in her first solo title since 2005.
NINTENDO Princess Peach becomes a daredevil thief in her first solo title since 2005.

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