The Denver Post

WITNESS GENIUS

Oscar winner Alejandro G. Iñárritu’s “Carne y Arena” brings powerful VR exhibition to Stanley Marketplac­e

- By John Wenzel

If “Carne y Arena” was a film, it would be a short, harrowing one.

The touring virtual- reality exhibition, which debuts at Aurora’s Stanley Marketplac­e Oct.

23- Jan. 30, 2021, is a 20- minute work of artmeetste­chnology that deliberate­ly bleeds comfort for the sake of empathy.

But, of course, it’s not a film, nor is it a gallery exhibit or immersive, Meow Wolf- style experience — though it shares elements with all of those.

Directed by Oscar winner Alejandro G. Iñárritu (“The Revenant,” “Birdman”), “Carne y Arena” — translated as “meat and sand” — drops visitors into a hermetical­ly sealed and often breathtaki­ng world that’s built squarely on our own. After signing a waiver and passing a temperatur­e check, masked visitors are routed onebyone past an actual section of the Naco, Ariz., border wall and into a darkened room, where Iñárritu’s artist statement sets the tone.

The tale, such as it is, involves a fraught border crossing by Mexican and Central American immigrants into the U. S. It’s not all virtual. After entering a cold, white- walled room, visitors are asked to remove their socks and shoes and place them in a metal box in the wall. They’re told to wait for a red light and alarm signaling the next stage.

Other than metal benches and a bit of intentiona­lly imposing signage ( in Spanish and English, like every aspect of the exhibition), the only

things in the room with you are a few dozen battered shoes and personal items. They’re supposed to be remnants of the people who came before. As it turns out, they’re real shoes collected at the

U. S.- Mexico border, where an estimated 10,000 immigrants have died in recent years, according to signage. ( U. S. Border Patrol estimates are significan­tly lower than that.)

The floor is cold, you quickly realize, and it feels as if you’ve become a piece of meat in a walk- in freezer. This will be an unfamiliar but valuable experience for anyone who manages to avoid discomfort most of the time. A high- pitched buzzing sound compels you into the next, dimly lit room, where fine gravel and sand greets your toes. A quiet attendant fits you with a VR headset, headphones and a backpack. ( They’re also there to pull you back from a wall if you blindly wander too close, as I often did.)

Your first images are of a Southweste­rn desert at sunrise, and as a lifelong gamer who’s played many VR games, I was stunned by the immediate sense of audio- visual immersion. I walked around, examining the details and marveling at the design. At the risk of spoiling any of the experience, I’m loathe to describe much after that. But the seamless, 3- D digital environmen­t you’re dropped into works hard to take your breath away, and almost always succeeds.

Visitors can experience “Carne y Arena” any way they want, but no two visits will be the same. My first instinct was to stand back from the virtual people I encountere­d, at least until I felt compelled to comfort a 4- year- old who had an automatic weapon pointed at his face. I didn’t walk “through” any of the people — all of whom are performed digitally by actual immigrants ( you can read their stories at the end) — but I was told afterward that it would have triggered an entirely different sort of experience.

In previous years, the 10,000- square- foot Hangar at the Stanley has hosted quirky, elaborate Instagram backdrops (“Camp Christmas”) and mainstream, art- lite exhibition­s, such as a virtual re- creation of the Sistine Chapel. But due to the pandemic, “Camp Christmas” is online- only, and not much else is visiting Denver this year.

Fortunatel­y, the Stanley was in talks to bring “Carne y Arena” to Aurora more than a year ago. We may not get to see the world premiere of David Byrne and Mala Gaonkar’s “Theater of the Mind in 2020, but thanks to the Denver Center for the Performing Arts’ Off- Center, as well as Biennial of the Americas and other local sponsors, we are getting this U. S. touring premiere of “Carne y Arena.”

This is another major artistic win for Colorado. According to producers with the exhibit, the metro area was a specific market that Iñárritu and company very much wanted to visit after recent stints in Washington, D. C., and Amsterdam. The project debuted in 2017 at the Cannes Film Festival, and has won nearly every relevant award since then, including a special Academy Award ( Iñárritu’s fifth overall).

Virtual- reality experience­s at film festivals are common these days, and VR gaming hardware gets cheaper by the minute.

But I couldn’t help thinking during “Carne y Arena” that entertainm­ent and escapism is the least of VR’s burgeoning, ideal uses.

It’s apples- to- oranges to compare it to something like Broadway’s “Hamilton.” But as with “Hamilton,” the way “Carne y Arena” reorients perspectiv­es and shreds barriers is nothing short of brilliant. Driving home, I felt a whole new world of artistic possibilit­ies and storytelli­ng had opened up, with this exhibition as the bellwether.

“Carne y Arena” often brought me close to tears. Difficult to describe, brilliant in execution, and hyper- relevant to contempora­ry American life, it’s easily one of the most intense artistic experience­s I’ve ever had. I’m not even sure how to classify it, other than “genius.”

 ?? Photos provided by Sutton Communicat­ions ?? Alejandro G. Iñárritu’s “Carne y Arena” was made on a performanc­e- capture stage ( and inside computers) with immigrants re- creating their experience­s for the bracing virtual- reality exhibition.
All of the people in “Carne y Arena” are performed digitally by actual immigrants; you can read their stories at the end.
Photos provided by Sutton Communicat­ions Alejandro G. Iñárritu’s “Carne y Arena” was made on a performanc­e- capture stage ( and inside computers) with immigrants re- creating their experience­s for the bracing virtual- reality exhibition. All of the people in “Carne y Arena” are performed digitally by actual immigrants; you can read their stories at the end.
 ?? Photos provided by Sutton Communicat­ions ?? The virtual reality experience drops visitors into a hermetical­ly sealed and often breathtaki­ng world that’s built squarely on our own.
Photos provided by Sutton Communicat­ions The virtual reality experience drops visitors into a hermetical­ly sealed and often breathtaki­ng world that’s built squarely on our own.
 ??  ?? A few dozen battered shoes and personal items in the exhibition are real shoes collected at the U. S.- Mexico border.
A few dozen battered shoes and personal items in the exhibition are real shoes collected at the U. S.- Mexico border.

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