The Denver Post

Facebook plans to hire 10,000 in Europe to build “metaverse”

- By Kelvin Chan and Matt O’brien

LONDON» Facebook said it plans to hire 10,000 workers in the European Union over the next five years to work on a new computing platform that promises to connect people virtually but could raise concerns about privacy and the social platform gaining more control over people’s online lives.

The company said in a blog post Sunday that those high-skilled workers will help build “the metaverse,” a futuristic notion for connecting online that uses augmented and virtual reality.

Facebook executives have been touting the metaverse as the next big thing after the mobile internet, though their track record is spotty on predicting future trends. Expectatio­ns that CEO Mark Zuckerberg made four years ago of taking virtual vacations with faraway loved ones via a headset or using a smartphone camera to improve an apartment virtually have not materializ­ed so far.

The company also is contending with antitrust crackdowns, the testimony of whistleblo­wing former employees and concerns about how it handles vaccine-related and political misinforma­tion.

“As we begin the journey of bringing the metaverse to life, the need for highly specialize­d engineers is one of Facebook’s most pressing priorities,” according to the blog post from Nick Clegg, vice president of global affairs, and Javier Olivan, vice president of central products.

Facebook’s recruiters are targeting Germany, France, Italy, Spain, Poland, the Netherland­s and Ireland for the hiring drive. The company as of June reported having more than 63,000 employees worldwide, up 21% from the same time last year.

The metaverse essentiall­y is a massive virtual world that can be accessed in real time by millions of people using avatars, who can use it to hold virtual meetings or buy virtual land and clothing or other digital assets, often paying with cryptocurr­encies.

The social network isn’t the only one working on the metaverse, and Facebook acknowledg­ed that no single company will own and operate it. Other players include Fortnite maker Epic Games, which has raised $1 billion from investors to help with its long-term plans for building the metaverse.

“There’s not going to be specific metaverses to specific companies. There’s only going to be one metaverse,” said Tuong Nguyen, an analyst who tracks immersive technologi­es for research firm Gartner.

But there are concerns Facebook and a handful of other Silicon Valley giants would end up monopolizi­ng the metaverse and use it to collect and profit from personal data, mirroring the situation now with the internet.

Facebook last month announced a $50 million investment to fund global research and partnershi­ps with civil rights groups, nonprofits, government­s and universiti­es to develop products responsibl­y for the metaverse. But the company added that it would probably take 10 to 15 years to “fully realize” many of those products.

The term metaverse was coined by writer Neal Stephenson

for his 1992 science fiction novel “Snow Crash” but has recently found new life in the tech business world as startups and tech giants try to stake their claim on an emerging trend.

Some of that involves a “little bit of metaversew­ashing,” or applying the term to existing initiative­s in augmented reality and other technologi­es to take advantage of the hype around it, Nguyen said.

“It will help raise their profile, at least for the moment, as one of the leaders in metaverse initiative­s,” he said of Facebook’s latest push. “But like any big technology trend, there will be competing ideas and competing standards.”

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