The Denver Post

“The Last of Us” finale: first-person shooter

- By James Poniewozik

If you watch HBO’S “The Last of Us,” there’s a good chance you know it’s based on a video game, even if you’ve never held a controller in your life. (I’ve never played the game, though before I reviewed the series I watched a 10- hour playthroug­h video on Youtube, which I can safely say was a first in my career as a TV critic.)

You didn’t really need to know the series’ origins to enjoy the zombie-apocalypse drama, though, and for most of the first season, it was easy to forget them. But in the season finale’s bloody and morally harrowing climax, “The Last of Us” fully embraced its videogame roots — and by doing so, became powerful TV.

The setup: After a perilous cross- country journey, Joel (Pedro Pascal) has finally delivered Ellie (Bella Ramsey) to a medical center run by a resistance group called the Fireflies. Ellie, a scrappy teen immune to the zombie fungus, may be humanity’s only hope. But Joel learns at the last moment that the operation to extract a possible cure from her will kill her.

As you’d expect, he springs into action. When he overpowers his guards in a stairwell, the narrative shifts into game mode. He collects the dead soldiers’ weapons in the same way a game character resupplies inventory. As he blasts his way through the hospital, the over-the-shoulder shots mimic the pointof-view vantage of gameplay; the clank of shell casings recall the sound design of modern games. You half expect to see a health and ammo meter somewhere in the corner of the screen.

We have seen Joel pull off some spectacula­r fights, and the history of TV and cinema tells us to expect a battle royal here. This is not that. It’s a slaughter. The ambient noise fades behind a mournful score as Joel mows down the overmatche­d guards, as if he’s playing on easy mode. He shoots armed opponents and unarmed ones, grimly and mechanical­ly.

Finally, he makes it to the operating room, where Ellie has just gone under anesthesia. Point-blank, he executes the surgeon — who, however unethicall­y, is trying to salvage an effort to save the human race — then orders the terrified nurses to unhook Ellie.

He saves her. He wins. Isn’t this what you wanted?

When “The Last of Us” was first announced, it may have seemed like a mismatch for HBO, that citadel of mature TV drama — at least if your image of video game adaptation­s was formed by “Lara Croft: Tomb Raider.” But a video game, even or especially a shoot- em- up, can actually have a lot in common with the antihero drama format.

Many great HBO dramas, going back to “The Sopranos,” have worked by making you share the perspectiv­e of imperfect protagonis­ts. You may find Tony Soprano repellent, but you’re along for the ride. You spend time with him, you share in his conflicts, you laugh at his jokes. The act of following someone in a narrative makes you complicit — you want Tony’s story to keep going — which challenges you to question what you want and why you want it.

Nothing makes you inhabit the experience of the protagonis­t quite like a video game. There is a challenge, enemies, a goal. You control the point- of-view character, and you want to win. So you are on the side of Mario, not Donkey Kong; the lone gunslinger, not the cannon fodder in the hallways.

There is a history of games, including “The Last of Us,” that use this dynamic to make players confront complicity much as cable dramas do with viewers. The 2012 game Spec Ops: The Line puts the player in the position of a special-forces soldier who commits atrocities in the name of completing the mission. (“You are still a good person,” a loading screen taunts the player.)

The “Last of Us” finale puts the controller, figurative­ly, in the viewer’s hand. You share Joel’s perspectiv­e. You have the gun. You have come to know Ellie, to laugh and grieve with her, to love her. You want her to live, and you have the charge of protecting her. So everyone standing in the way needs to die. Humanity will need to find some other way to save itself. As my colleague Michelle Goldberg has written, “The Last of Us” has sometimes embraced this essentiall­y conservati­ve outlook, celebratin­g the wisdom of building fences and hoarding guns. But not wholly. Yes, there are raiders and cannibals out there, but Joel and Ellie also stay over in Jackson, Wyoming, now a thriving communist society that does not, contra what “The Walking Dead” has led us to expect, hide a terrible secret

More important, as the finale makes painfully clear, the series rejects the easy moral escape clause of “It’s us against the world.” As much as Joel and Ellie may be a self-sufficient unit, they are still part of the world. Their choices have ramificati­ons beyond themselves. And here, “protecting your own” may mean millions more dead, somewhere offscreen. The consequenc­es of your beating the final level are not, whatever you might say, above your pay grade.

Which is why, as disturbing as Joel’s shooting spree is, it is not the most chilling thing he does in the episode. The finale, like the video game, saves this for the end.

We rejoin Joel driving away from the Firefly compound with Ellie. When she wakes up, he lies to her about what happened. “Turns out there are a whole lot more like you,” he says. But the Firefly doctors couldn’t figure out how to reproduce the immunity effect. “They’ve actually stopped looking for a cure.”

The Fireflies were going to take Ellie’s life. Joel takes her hope.

When I reviewed “The Last of Us” before the season started, I could talk about his act only in general terms. The series is “an extended horror story of single parenting,” I wrote. “Joel’s struggle is a heightened version of the everyday experience of how being responsibl­e for a vulnerable life makes you vulnerable yourself, how it can make you do unforgivab­le things for them — or to them — in the name of protection.”

Joel, as we now know, watched his daughter die at the beginning of the outbreak. It is not lost on anyone that he sees Ellie as a surrogate child. And to this point, under the worst conditions, he has done what a parent should: He has protected her and given her the wherewitha­l to face the dangers of the larger world and to accept her responsibi­lity to it.

But he fails Ellie in the way that many parents fail their children: out of love and fear. Maybe he doesn’t want her to feel guilty. Maybe he doesn’t want her to hate him. Maybe he suspects that, if she had the choice, she would have agreed to save the world instead of herself. She gave us good reason to believe that earlier, when Joel offered to turn around and leave with her. “After all we’ve been through, everything I’ve done,” she said. “It can’t be for nothing.”

Joel’s tender betrayal of Ellie is unbearable partly because of the narrative structure “The Last of Us” borrowed from the video game. Ellie is, in game terms, a “playable character.” In the game, you play as Ellie while Joel is laid up with his wound. In the series, you join her point of view in the last two episodes before the finale, watching her fall in love in a flashback and then defend her own life while saving Joel’s.

We have already been told that Joel has done horrible things to survive the apocalypse. But the unforgivab­le thing he does here is to make Ellie into a nonplayer character again, denying her the agency to be the protagonis­t of her own life.

Is it permanent? Maybe not. Just before the credits, Ellie questions Joel: “Swear to me that everything you said about the Fireflies is true.” He sticks to his story. She says, “OK,” but there’s a disquiet in her eyes. Is she accepting that she is no longer humanity’s hope for a cure? Or that she gave Joel a chance to tell the truth and can no longer trust him?

This may be the question that hangs over the next season. With this gut-punch of a finale, “The Last of Us” has made its stakes about something bigger than simply keeping Ellie alive. All of us, it says, have the right to play our own game.

 ?? HBO ?? Pedro Pascal, left, and Bella Ramsey in “The Last of Us.”
HBO Pedro Pascal, left, and Bella Ramsey in “The Last of Us.”
 ?? ?? This image released by HBO shows Bella Ramsey, left, and Pedro Pascal in a scene from the series “The Last of Us.” (HBO via AP)
This image released by HBO shows Bella Ramsey, left, and Pedro Pascal in a scene from the series “The Last of Us.” (HBO via AP)

Newspapers in English

Newspapers from United States