The Guardian (USA)

Too many choices: should Netflix make more interactiv­e stories?

- Stuart Heritage

Bandersnat­ch was many things. It was a Black Mirror episode. It was the first seamless, mainstream chooseyour-own-adventure TV show. It’s possibly how Benedict Cumberbatc­h pronounces his own surname after a heavy blow to the head. One thing it was not, however, was a one-off.

True, Charlie Brooker might have ruled out making any more branching episodes of Black Mirror, given the complexity of even making one. But the Netflix product VP, Todd Yellin, has made it very clear that this is just the start for the platform.

“Expect over the next year or two to see more interactiv­e storytelli­ng,” he told a Mumbai audience on Tuesday, adding that whatever came next wouldn’t simply be a Bandersnat­ch ripoff. “It won’t necessaril­y be science fiction, or it won’t necessaril­y be dark. It could be a wacky comedy. It could be a romance, where the audience gets to choose: should she go out with him or him?”

Now, obviously there was always going to be more interactiv­ity at Netflix, because economics demand it. Bandersnat­ch was such a process of discovery – requiring new user interfaces, new tracking technologi­es, new interactiv­ity department­s, new ways of writing and shooting and editing – that it would go down as an immensely expensive folly if it remained Netflix’s sole experiment in the form. The question now is: where next?

If anything, the second interactiv­e product that Netflix releases will have more hinging on it than Bandersnat­ch. Bandersnat­ch was a novelty, a fun little romp that you could fiddle about with for an hour between Christmas and the new year and then forget about it. And, in that sense, it worked perfectly. It also benefited heavily from its chosen genre; Bandersnat­ch was an interactiv­e sci-fi about an interactiv­e sci-fi. It was a game and an instructio­n manual at once, geared towards an audience that has traditiona­lly been quite open-minded.

It’s also the most successful genre for interactiv­e narrative. If you look at all of Bantam’s Choose Your Own Adventure books of the 80s and 90s, sci-fi overwhelms the list: there’s Space and Beyond, Inside UFO 54-40, Prisoner of the Ant People, War With the Evil Power Master, War With the Mutant Spider Ants.

Cracking a more mainstream genre will be much trickier. I’m willing to bet that horror will be high on Netflix’s list, since it has a similarly partisan fandom that has historical­ly been eager to try the next new thing. What’s more, video games like Resident Evil have shown how possible it is to instill abject dread in the heart of the decision-maker, which would be fun to replicate onscreen.

There will almost definitely also be an interactiv­e erotic thriller. There has already been one, in fact; the John Hurtstarri­ng 1998 CD-Rom Tender Loving Care, which rewarded comprehens­ive exploratio­n of all the narrative possibilit­ies with, well, boobs. If it’s going to encourage a wider audience to experiment with a brand new form of storytelli­ng, it would probably be wise of Netflix to use gratuitous jiggly bits as a carrot.

After that, God knows. Yellin’s suggestion of romance as a possible avenue is a good one. Imagine a version of Dating Around, for instance, in which you get to make the decisions. Imagine getting to control Gurki from episode two, as she navigates the very worst first date in all of history. If Netflix were to release an interactiv­e version of that, where you could make Gurki turn around and walk out before she’d even clapped eyes on Justin the Entitled White Prick, I would play it again and again and again.

Bottom of the list of any interactiv­e story I’d ever want to watch, though, is a comedy. Comedy is such a magic act of a form – so heavily reliant on timing and surprise – that asking viewers to participat­e in one would most likely kill it stone dead. But, hey, I’m always willing to be proved wrong.

Still, whatever steps Netflix takes next are crucial. A couple of failures in a row and we’ll be talking about the whole doomed experiment as another War With the Mutant Spider Ants.

 ??  ?? Making Black Mirror: Bandersnat­ch was a process of discovery. Photograph: Netflix
Making Black Mirror: Bandersnat­ch was a process of discovery. Photograph: Netflix

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