The Guardian (USA)

‘Kids raised in the digital era are yearning for this’: the people making new games for old consoles

- Lewis Packwood

This year, veteran video game developers Garry Kitchen and David Crane released a new game for the Atari 2600 – despite the fact that the console was discontinu­ed some 30 years ago. And they’re not the only ones. Companies such as Limited Run Games and Strictly Limited Games are manufactur­ing brand new cartridges, and sometimes never-before-released games, for consoles that predate the smartphone. “The market’s not remotely dead for these consoles,” says Josh Fairhurst, head of North Carolina-based Limited Run. “There’s a lot of demand, and it’s only growing.”

Prices for retro games have gone through the roof in recent years, as evidenced by a recent slew of recordbrea­king auction bids for classic titles, including the sale of a mint copy of Super Mario 64 for $1.5m (£1.1m). The supply of old games is limited, and demand is increasing: not just from older people who want to collect games they remember from their youth, but also from those who weren’t even born when the Sega Mega Drive was cuttingedg­e. “New generation­s want to go back and experience the classics and own them,” says Fairhurst. “There are game collectors born every day.”

For him, producing new cartridges is a way to make these games available to people who can no longer afford the eye-watering prices that collectors are paying. He gives the example of Shantae on the Game Boy Color, the first title in a now popular series. Original copies of this rare game sell for around $600, Limited Run’s new cartridges cost a fraction of that.

But why buy a cartridge when hundreds of classic games are already available to purchase digitally on modern consoles, and many more can be played for free through legally dubious emulation? It’s about authentici­ty, says Dennis Mendel, head of Strictly Limited Games in Stuttgart, Germany: “The real deal is the original console.” There’s also the tangibilit­y of actually owning something, he adds. With a digital game, the customer simply buys a licence to play

the title rather than owning it outright. But his company’s cartridges “can’t be updated through a digital update, and you can’t remove the rights to play them.”

Then there’s the unexpected cool factor of physical media, which Fairhurst likens to the way vinyl has been embraced by younger people: “Kids raised in the digital era, they’re yearning for some of this physical stuff. And it’s becoming cool again, in a sense, because it’s different than what they’re used to.”

Companies aren’t just re-releasing classic games on brand new cartridges – they’re also creating new titles for old machines, and even unearthing cancelled games that never made it to market first time around. Strictly Limited

released Ultracore for the Mega Drive in 2019, a game by Swedish developer Dice (now famous for the Battlefiel­d series) which was cancelled by its publisher in 1994, just before release. The production run of 2,000 cartridges sold out almost immediatel­y. “We underestim­ated the power of retro games at that time,” says Mendel.

Limited Run has also released brand new titles for old systems, such as GALF and Jay and Silent Bob: Mall Brawl on the NES. Fairhurst says retro hardware appeals to developers because games can be created with a team of just two or three people: “The games don’t have to be giant in scope, and they can still be fun, they can still be engaging.”

For Garry Kitchen, however, returning to work on the Atari 2600 was all about the challenge of making the best possible game for the system.

Kitchen worked at Activision in the early 1980s, and along with his brother Dan and Activision co-founder David Crane, he establishe­d Audacity Games earlier this year. The company has just released Circus Convoy, a game three years in the making. “It was glorious, because there was nobody breathing down our necks ... We worked on it until it was perfect,” says Garry. He has been bowled over by the response. “We get so many messages that are just: ‘I can’t tell you how important it was to me, it was like I was 10 years old again, waiting for my cartridge to come in the mail.’”

Kitchen is quick to admit that it’s more about the passion than money. Margins are tight when it comes to creating these bespoke cartridges, and production runs are typically small, ranging from around 2,000 to 10,000 units. Fairhurst says that Limited Run works with a trusted supplier to create custom PCB boards and plastic injection moulds for their releases, a process that doesn’t come cheap. “The actual cost of these things can be $30–40, and the top anybody will pay for them is maybe $55. And then you have to factor in that we are splitting that amount with the software licensor. At the end of the day, we might make $2 for every one of these things we make, so it’s certainly not super lucrative.”

He notes that bootleg reproducti­on cartridges often sell for much less, but are usually made from cheap components that could potentiall­y damage a console or even catch fire. And of course, he says, the game’s developers aren’t getting any royalties from bootlegs. Mendel agrees that financiall­y supporting game creators is essential for building a sustainabl­e market. If developers receive royalties from a new cartridge release, he says, they may think, “hey, there’s interest in this, let’s make a sequel, or let’s create a new game”.

Mendel thinks there’s a certain social responsibi­lity to keeping these old games and systems alive so that people can appreciate how games have evolved, in the same way that movie lovers appreciate the films of Charlie Chaplin. But more simply, Fairhurst says, people just like owning something tangible. “They like the feel of opening a box, looking through a manual, putting something up on their shelf, and building a collection. There’s just something appealing about that.”

cess means nothing to me if we cannot keep the artform going. Live performanc­e is a gentle but visceral reminder of our connection with one another and our humanity. I am deeply concerned about the break in our shared cultural life, and the way that arts communitie­s have been fragmented. The need to come together, which was a rallying cry when I was starting out in the 1960s, is now more vital than ever.

Anish Kapoor Sculptor, London Orbit

Success is an illusion of little real interest. We artists struggle to find our voice and to keep it alive. What I know – or think I know – is not a true source of creativity. It is out of what I don’t know that deep creative impulse arises. My job is therefore to de-school myself and unlearn what I have spent a lifetime learning and achieving. It is in the wild, in the disobedien­t, in disavowal that we find home. Covid has forced us all to recognise that we are unprepared and fragile. For us, the privileged, there is some solace, but for most people in most of the world Covid gives face to the lie that there is any equality or compassion. I hang my head in shame.

Joe Lycett

Comic/consumer rights champ When I was a boy, my mum told me she thought happiness was “meaningful occupation”. There’s a lot of freedom within those words. You can be occupied in an infinite amount of ways, and can find meaning and motivation in the strangest of places. For the most part, my occupation is the business of jokes. The meaning can be skewering injustice, illuminati­ng the quirks of being human or simply to make people laugh. I’ve had mixed success with this, but when it works I know my mum’s words are absolutely bang on.

Jamie Morton

Podcaster, My Dad Wrote a Porno There seems to be more value today in being seen as successful than in feeling fulfilled. But when you make something, you can never think about its future; all that matters is turning that idea into a reality. Wrestling and moulding those ragged shreds of nothing into a tangible something is, to me, everything.

Rosie Kay

Founder, Rosie Kay Dance Company This year, survival has been the only success. There is no doubt this has been a difficult year, from the night when we realised school wouldn’t be reopening and our premiere had to be postponed, to dealing, sadly, with the death of my father. Creativity, hard work, daily discipline and dancing has never been more vital, urgent or important to me. Now is an important time for the arts: we need to show how vital we are to understand­ing and interpreti­ng the human condition.

Edgar Wright

Screenwrit­er/director/producer

I cannot lie: seeing something I had made featured in the Guardian Guide was an intoxicati­ng thrill. As someone who bought the paper every Saturday mainly to peruse the exciting goingson, seeing my own work printed in ink was a major milestone. The first time – a listing for the debut of Spaced in September 1999 – was momentous enough. But that paled in comparison to seeing the back cover in April 2004 adorned with the poster for Shaun of the Dead. If I had any existentia­l doubts as to whether I had made a movie that was going to be released or not, this was hard proof: it’s on the back of the fucking Guide. I can retire now. (I didn’t.) Jonny Greenwood Guitarist/composer, Radiohead

I keep thinking about an early rehearsal with Radiohead before we were called Radiohead. I was 14 or 15. All three of us were playing very loud electric guitars, facing each other. That moment was really exciting. We took rehearsals so seriously but we wouldn’t play concerts. It’s weirdly unambitiou­s.

We were just into writing and learning how to arrange songs.

I remember coming out of a venue called the Lemon Tree in Aberdeen. NME’s review of The Bends was just out. I was really excited. It’s fine to claim to do music just for yourself. But you want complete personal satisfacti­on and then you want everyone to agree with you! Early success was all about seeing the world and performing. Then it came back to writing and recording. Thom always says it’s good to be a moving target – that’s how you stay supple. Even now, when we play live, we still feel like that school band – in that some bands have the ambition to be the biggest band in the world and we’ve never understood that. You hope to be as good as some of the bands that you grew up listening to. And that’s plenty for anyone.

 ??  ?? Original copies of Shantae for the Game Boy Color now cost around $600, but this version re-released by Limited Run Games costs less. Photograph: Limited Run Games & WayForward
Original copies of Shantae for the Game Boy Color now cost around $600, but this version re-released by Limited Run Games costs less. Photograph: Limited Run Games & WayForward
 ??  ?? Ultracore was cancelled in 1994, but was finally released on the Mega Drive by Strictly Limited Games in 2019.
Ultracore was cancelled in 1994, but was finally released on the Mega Drive by Strictly Limited Games in 2019.

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