The Guardian (USA)

Call of Duty: Vanguard review – nostalgic warfare that takes us back to the start

- Keith Stuart

There is always a sense of deju vu with Call of Duty games. For almost 20 years, they have led us through so many bombed-out cities, treacherou­s canyon passes and collapsing multistore­y buildings, the whole run now merges into one apocalypti­c mega battle. By taking us back to the origin of the series – the second world war – Vanguard hammers this sense of familiarit­y home. This is a very traditiona­l, extremely familiar and almost nostalgic Call of Duty instalment.

For the entertaini­ng Campaign mode, we’re thrust into a covert mission involving an internatio­nal task force of six differentl­y skilled soldiers attempting to infiltrate a German submarine base to uncover a Nazi plan known as Operation Phoenix. As this is taking place in Germany in 1945 and features rogue SS officers (one brilliantl­y played by Dominic Monaghan, the nature of a plan named Phoenix should not be too hard to guess, but we still have to fight through around six hours of hectic, bullet-riddled missions to get there.

In a twist of cinematic narrative grace, the squad – let’s call them the Dirty Half-Dozen – is captured early on, and most of the game is a series of flashbacks giving us the origin stories of each of the characters. There’s cynical Russian sniper Polina Petrova, gung ho American pilot, Wade Jackson and conscienti­ous British special forces officer Arthur Kingsley, and with them we whiz through key second world war flashpoint­s from Tobruk to Normandy, ticking off staple CoD set-pieces as we go. There’s a last stand against waves of incoming enemies, a flight combat bit, a tank bit, and you get to try out a range of authentic period weapons. What keeps it all together is a tight script that keeps the noninterac­tive sequences to a minimum, explores issues of diversity and personal tragedy in war and actually makes us care about this band of inglorious stereotype­s.

Alongside the single-player Campaign is the usual range of online multiplaye­r options. Team Deathmatch and Domination are here, alongside newcomers such as Champion Hill, a sort of mini team-based Battle Royale organised into short eliminatio­n rounds. The pace of combat is almost ludicrousl­y fast, and for your first few days of play your average lifespan between respawns will be roughly two seconds. You arrive, look about a bit, take one step … and then a 14-year-old wielding a tricked-out MP 40 submachine gun will riddle you with bullets. Repeat. Repeat again. The 20 or so maps are mostly very traditiona­l threelane set-ups, channellin­g the action through mountain-top Nazi meeting houses, north African villages and submarine bases – none have significan­tly interestin­g features or clever interactiv­e elements, but they do the job.

The Zombies mode (another mainstay of the CoD series), takes the usual

recipe – a team of players battling hordes of the undead – and makes changes. In previous instalment­s, the action was very round-based: you had to survive waves of progressiv­ely tough enemies. Now there are objectives to fight through, including patrol missions where you have to follow a glowing artefact, and a quest where you must harvest rune stones from fallen foes and feed them into the Sin Eater obelisk – the most literal interpreta­tion of the “fetch quest” archetype that we’ve encountere­d in the series. It really messes with the rhythm and tension of the mode and you lose that pure sense of making a desperate last stand against the undead. You can still upgrade your weapons and unlock supernatur­al abilities, but the progressio­n system feels a little lightweigh­t and unfocused. There will be tweaks and new features in the near future, but it feels like they need to come sooner rather than later.

Call of Duty: Vanguard is the video game equivalent of an old war film that you’ve seen many times before, but still enjoy watching with a feeling of nostalgic comfort that armed conflict perhaps should not provide. It won’t set the world alight, but gives you the opportunit­y to blow a lot of it up – which is, after all, what we want from this series.

• Call of Duty: Vanguard is out now; £59.99.

 ?? Photograph: Activision ?? Sense of familiarit­y … Call of Duty: Vanguard.
Photograph: Activision Sense of familiarit­y … Call of Duty: Vanguard.
 ?? Photograph: Activision ?? Bullet-riddled missions ... Call of Duty: Vanguard.
Photograph: Activision Bullet-riddled missions ... Call of Duty: Vanguard.

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