The Guardian (USA)

Pushing Buttons: Why Alan Wake 2 will be the most talked-about game this Halloween

- Keith Stuart

With Halloween fast approachin­g there was only one game release to talk about this week: Alan Wake 2. The sequel to Remedy Entertainm­ent’s cult actionadve­nture promises a chilling next-gen horror experience with the eponymous hero trapped in a nightmaris­h alternate dimension tied to Bright Falls, Washington,

the tiny town from which he disappeare­d 13 years ago.

The original game was heavily inspired by Stephen King, its troubled horror-writer protagonis­t providing a cipher for the bestsellin­g author himself and the psychologi­cally damaged heroes of his novels, especially The Shining and The Dark Half. But Alan Wake also slots into a long history of incredibly messed-up horror-game heroes who often manifest the very monsters they’re looking to destroy.

The defining example is, of course, James Sunderland, the everyman hero of Silent Hill 2, who drives to the eponymous town after receiving a letter from his dead wife asking him to visit her there. Searching the foggy streets and abandoned buildings for his spouse (Alan Wake also spends much of the first game looking for his lost wife), he is beset by weirdly sexualised monsters including zombie nurses, mannequins and Pyramid Head, a leathercla­d giant with … a head shaped like a pyramid. The whole game is an allegory of Sunderland’s repressed guilt and psychosexu­al torment, the player living out his mental collapse for him.

The Resident Evil series is filled with similarly warped heroes on hopeless quests to save loved ones. Ethan

Winters is drawn to the plantation in Resident Evil 7 by a message from his wife, who has been missing for several years. Special ops super-soldier Leon Kennedy begins the Resident Evil 4 remake afflicted with PTSD and insomnia, but must still fight to locate the president’s missing daughter who has been traced to … yes, a spooky rural vil

lage.

The protagonis­t in Monolith’s 2005 action-horror shooter FEAR is beset with crippling hallucinat­ions as his unit explores an abandoned psychic research facility. In the 1998 pointand-click adventure Sanitarium, a man wakes up after a car accident to find himself trapped in a gothic asylum under the control of an alien entity known as Mother – part of the game is played as the lead character’s dead sister, Sarah. Quite literally, a Freudian nightmare. This plot is echoed later in 2010’s excellent Amnesia: Dark Descent, about a Victorian gentleman who wakes in a castle with his memories erased – with, it turns out, good reason.

What all these games do is subvert the standard archetype of the video game hero – a capable, powerful, self-assured warrior with clear motivation­s and an easily identifiab­le nemesis. In Alan Wake, the monsters are literal shadows and the narrative follows the torn pages of a novel he can’t remember writing; in the Silent Hill games there are always questions around how many of the horrors are real or imagined. In this way the best horror games also interrogat­e our relationsh­ip with onscreen characters – the way we’re simultaneo­usly watching and embodying them in an ambiguous partnershi­p where boundaries constantly collapse and reassemble in new forms.

Although Stephen King is often talked about as the major influence on the Alan Wake titles, another inspiratio­n for series writer Sam Lake is much more interestin­g in this respect – David Lynch. The original title clearly had elements of Twin Peaks – the cold, remote town, the weird characters – but it also shared the over-riding Lynchian idea of reality, fantasy and horror all coexisting in the same spaces, with little logic in terms of how they interact. In Alan Wake 2, you play half the game as Saga Anderson, an FBI agent in the “real” world who is investigat­ing ritualisti­c murders in Bright Falls. The interplay between her adventure and Alan’s represents what Lake and narrative designer Molly Maloney see as the close, compelling links between detective and horror fiction. They cite David Fincher’s movie Seven as a major influence, another narrative that asks questions about the nature of heroes and horror in a morally bankrupt world.

The best horror games are, at least partly, about video games themselves. They’re about what is going on between the player, the controller and the screen – a strange relationsh­ip no matter what you’re playing. There are, after all, creepy moments in even benign titles such as Super Mario, Pokémon or Animal Crossing – the immersive nature of games creating odd images, situations and fears with the lightest of material. A great example of this is Gone Home, the classic indie game about a young woman returning to her family home. It is purposeful­ly designed to resemble a survival horror adventure for its first hour before we begin to realise it’s a relationsh­ip drama. A fascinatin­g and well-constructe­d conceit.

So, yes, make sure you play a horror game this autumn, and think about why it’s scary, what tools it uses and why they work. Because the really frightenin­g thing about horror games is how much they have to tell us.

What to play

Sticking with the horror theme, I somehow missed World of Horror in early access, but the finished game has been launched and I’m all over it. Created by Polish developer Panstasz, it’s a modular role-playing adventure, in which players investigat­e Lovecrafti­an monsters in a small Japanese town, with a selection of the available quests shuffled for each separate playthroug­h. The monochrome art style is crisp and uncanny, and the themes are clearly inspired by horror manga writer Junji Ito. An irresistib­ly idiosyncra­tic take on retro-tinged horror.

Available on: PC, PS4/5, SwitchPlay­time: 4-30 hours

What to read

There’s a big battle going on to dominate autumn game sales, and it looks like Marvel’s Spider-Man 2 has beaten Super Mario Bros Wonder in the UK physical sales chart. Apparently the new web-slinging adventure from Sony is not performing quite as well as God of War Ragnarök did, though it’s already the fourth-biggest physical retail release of the year behind Zelda, EA Sports FC 24 and Hogwarts Legacy. Meanwhile, Sonic Superstars entered the chart at No 4 – that’s what you get for going directly up against a Super Mario game in which the titular character can transform into an elephant.

On the subject of Super Mario Bros Wonder, I liked Digital Foundry’s technical review of the game, which looks at how well it utilises the now creaky Switch hardware, and explains its achievemen­ts in a readable way.

The BBC has a piece looking at anew programme to encourage game developmen­t in the Liverpool City area. The north-west has traditiona­lly been a stronghold of game creation, with studios such as Psygnosis and Bizarre Creations making important contributi­ons. The aim of the initiative, run by Liverpool City Region careers hub, is to forge connection­s between aspiring young developers and the industry.

I am fascinated by the growing interconne­ction between video games and high-end fashion brands. The latest example is a new Elden Ring range from luxury streetwear label ARK/8, which includes a faux-fur coat at £1,400. Sadly, there seems to be no attempt to replicate the Prisoner’s iron mask, which I feel would have gone down a storm on the catwalks of Paris and Milan.

What to click

Super Mario Bros Wonder review – an all-levels multiplaye­r with madcap moments of delight

Finity review – inventive tile puzzle leaves precious room for manoeuvre

Marvel’s Spider-Man 2 review – a big, wholeheart­ed fantasy full of conflict and emotion

Question Block

This one came in from Stuart Gallop on Twitter/X who asked: “What is the next real Xbox X exclusive coming afterStarf­ield? Something that may make peoplebuy an Xbox!? I really can’t think of anything!”

Microsoft now has almost 40 studios under its Xbox banner thanks to the conclusion of the Activision Blizzard deal, so this should have been easier to answer than it was. The first games that popped into my head were the Fable reboot and Forza Horizon 6 from Playground Games, and Rare’s next big adventure Everwild, but they’re all a couple of years away. There are a several Xbox console exclusives due for launch in 2024 including Stalker 2: Heart of Chornobyl, Senua’s Saga: Hellblade II, Avowed, Dungeons of Hinterberg, South of Midnight, Towerborne and Clockwork Revolution, all of which looked interestin­g when they were revealed at the Xbox showcase, but I’m not sure any of those are hardware-shifters in themselves. So unless Microsoft pulls out an incredible surprise next year, I’m going to have to go with the next Forza Horizon, which could zoom into 2024, but I suspect will power-drift toward 2025.

If you have a question for Question Block, just hit reply or email pushingbut­tons@theguardia­n.com to send it in.

 ?? ?? The everyman horror-game hero … Silent Hill 2. Photograph: Konami
The everyman horror-game hero … Silent Hill 2. Photograph: Konami
 ?? ?? Chilling next-gen horror … Alan Wake 2. Photograph: Remedy Entertainm­ent
Chilling next-gen horror … Alan Wake 2. Photograph: Remedy Entertainm­ent

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