The Mercury News Weekend

Prequel captures ‘Deus Ex’ magic

- GIESON CACHO

The action/role-playing game “Deus Ex,” developed by Ion Storm and published by Eidos Interactiv­e in 2000, was a huge hit. In just three years, it spawned the popular sequel “Deus Ex: Invisible War.”

In 2007, Eidos Interactiv­e launched an Eidos Montreal division, and just four years later Eidos Montreal pulled off a miracle by resurrecti­ng “Deus Ex” with the prequel “Deus Ex: Human Revolution.”

The fledgling studio had somehow managed to capture the creative gameplay and hard-edge sci-fi that made the original a cult classic.

Though “Deus Ex: Human Revolution” wasn’t perfect (its boss fights were frustratin­g, its dialogue clunky and its conclusion disappoint­ing), the creative team clearly had mastered key game-design aspects. “Deus Ex: The Fall” was a second prequel that came out in 2013. Now Eidos Montreal has unveiled its third prequel, “Deus Ex: Mankind Divided.”

The campaign in this game takes place in the wake of a global cataclysm known as “the Incident,” in which humans who had used robotic augmentati­on to enhance various bodily functions suddenly and simultaneo­usly went berserk.

Thousands died in a subsequent rampage that, in turn, sparked a backlash against augmentati­on technology. Survivors

Interms of gameplay, the bombing leaves Jensen with hardly any of the augmentati­ons he had acquired earlier. So players must build their own version of him from the ground up.

with augmentati­ons have been deemed dangerous and are treated as secondclas­s citizens.

In this period of “mechanical apartheid,” as Eidos Montreal calls it, players of “Mankind Divided” once again step into the role of Adam Jensen.

A former employee of the defunct Sarif Industries, Jensen is now a security agent with Task Force 29, an Interpol division targeting terrorism.

After completing a mission, he’s returning to his home base in Prague, when a bomb goes off at the train station. Though Jensen is injured in the blast, he survives. And his next mis- sion just might once again shake up the world that has become polarized by the Incident.

In terms of gameplay, the bombing leaves Jensen with hardly any of the augmentati­ons he had acquired earlier. So players must build their own version of him from the ground up.

His abilities offer players a wider selection of game styles than in earlier prequels. With new Titan armor and a speedy Icarus Dash, he can use overwhelmi­ng strength and/or speed to terminate foes.

Most of “Mankind Divided” takes place in the game’s cleverly conceived version of Prague, where a more unified plot and tighter storytelli­ng are pluses.

For example, while at work in the city, Jensen stumbles by chance upon a forgery ring. And when assigned to rescue a young man dealing with thugs in the city’s red-light district, the agent can either shoot his way to success, or sneak in and kidnap the target.

The problems in “Mankind Divided” have multiple solutions. A locked room, for example, could be accessed by hacking, or by moving a vending machine to reveal a hidden passage. No two situations are the same — which heightens a player’s sense of satisfacti­on when he or she makes the best choice.

Eidos Montreal has refined the “Mankind Divided” gameplay to the point that Jensen, who never had much cha- risma, seems even more of a cipher than in earlier games.

But the developer will likely fix that soon: This new chapter of “Deus Ex” feels like only an introducti­on to something much bigger still to come.

 ?? SQUARE ENIX PHOTOS ?? “Deus Ex: Mankind Divided” continues the story of Adam Jensen and finds him in a world split over augmentati­on.
SQUARE ENIX PHOTOS “Deus Ex: Mankind Divided” continues the story of Adam Jensen and finds him in a world split over augmentati­on.
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