The Mercury News Weekend

‘Automata’ turns former cult hit ‘Nier’ into a combat-happy game

- Contact Gieson Cacho at 925-943-8313.

“Nier” is the prototypic­al cult game. With mediocre visuals, it never grabbed gamers’ attention, though its attempt at mixing various gameplay styles drew praise. That’s the fate of projects offering players fresh ideas: Although new concepts are great, they can be incredibly divisive.

But like some other cult games, “Nier” had enough of a following and showed sufficient promise to warrant a sequel — that’s the new “Nier: Automata,” which incorporat­es ideas similar to those of the original, but sets them in a universe with a heightened sci-fi context. Earth has been taken over by aliens and their machines. Humans have retreated to the surface of the moon and have created androids to protect them and defeat invaders.

In the first play-through, gamers take on the role of one of those androids — 2B. She and her sidekick 9S are on the front lines of a longstandi­ng conflict, and they enter the fray at a pivotal time. They make some superficia­l headway, but discover

everything about the war isn’t as it seems.

Developed by Platinum Games, “Nier: Automata” benefits from an excellent combat system. The studio that worked on quicktwitc­h action titles such as the classic “Bayonetta” brings that pedigree to this series. The protagonis­t zips along with a dash that allows her to dodge enemy attacks. She can follow that up with a mix of light and heavy attacks.

Those abilities make for a solid game, but what’s really intriguing about “Nier: Automata” is the RPG element incorporat­ed into the battle system. Players have an unbelievab­le amount of flexibilit­y in customizin­g 2B, who can carry any two weapons at a time, switching out at will for upgradeabl­e spears, swords or axes, each with its own stats and perks.

But the deeper customizat­ion lies in plug-in chips, which modify the attack, defense and support elements. Plug-ins boost attack power or raise defenses, and they also change how 2B plays. Chips such as Deadly Heal restore health with the demise of each foe, while Overclock slows down time on a successful dodge so 2B can inflict damage without worrying about a counteratt­ack.

The one caveat with plug-ins is that 2B can use only a limited number of them. Players can expand the space for chips, but each one takes up a certain amount of slots, and the most effective ones suck up the most resources. There’s a strategy in mixing and matching them based on a play style.

Unfortunat­ely, “Nier: Automata’s” environmen­ts and mission design don’t match the high quality and consistenc­y of the combat system. The post-apocalypti­c city looks interestin­g on the surface, but the more players explore it, the more apparent it becomes that the design is simplistic, even with the nooks and crannies of this world.

Farther out, the level design is more interestin­g. Platinum Games mixes a variety of styles, a hallmark of the original “Nier.” With “Automata,” there’s a heavy shoot-’em-up influence, as the perspectiv­e shifts. Missions and levels can morph from a freeroamin­g space to a sidescroll­ing situation similar to “Viewtiful Joe,” and then switch again to a top-down perspectiv­e akin to that of “Galaga” or “Robotron: 2084.”

This genre-bending gameplay compensate­s for “Nier: Automata’s” flaws, which lie mainly in the flat design of the world and the redundant side missions. Many tasks involve destroying annoying robots, escorting characters across areas full of enemies and fetching one item. Some of the better quests have laugh-out-loud quirks.

A benefit of the Platinum Games collaborat­ion with Square Enix is that the publisher has helped enhance the “Nier: Automata” plot. Storytelli­ng has long been the Achilles’ heel for the developer. With an establishe­d series from a publisher known for RPGs, the narrative is strengthen­ed, and that synergy turns “Nier: Automata” into a game that’s more than the sum of its parts.

 ?? SQUARE ENIX ?? Although the environmen­ts can look gorgeous, a lot of the level designs in "Nier: Automata" can be rather bland.
SQUARE ENIX Although the environmen­ts can look gorgeous, a lot of the level designs in "Nier: Automata" can be rather bland.
 ?? GAME ON ?? GIESON CACHO
GAME ON GIESON CACHO
 ?? SQUARE ENIX ?? “Nier: Automata” just released a DLC pack, which features new costumes and side quests for the game, as well as heightened flexibilit­y in combat weaponry.
SQUARE ENIX “Nier: Automata” just released a DLC pack, which features new costumes and side quests for the game, as well as heightened flexibilit­y in combat weaponry.

Newspapers in English

Newspapers from United States