The Mercury News Weekend

Facebook ventures into virtual.

FACEBOOK DISCUSSES ITS EXPANSION OF OPTIONS FOR ONLINE COMMUNICAT­ION AT OCULUS CONNECT 4 CONFERENCE IN SAN JOSE

- ByQueenieW­ong qwong@bayareanew­sgroup.com

SAN JOSE » Facebook changed the way people communicat­e, allowing them to quickly share their thoughts, photos and other memories with friends and families through a click of a blue button.

But as the tech firm tries to get 1 billion people into virtual reality, it’s also trying to transformh­ow we socialize online by making it feel like we’re physically next to our loved ones.

The company started testing away to use Facebook in virtual reality this year. Called Facebook Spaces, it allows users who have a virtual reality headset to explore new places, play games, draw, make calls, filmlive videos and even take selfies in a virtual world through an avatar.

Users are able to post the memories they make in the virtual world to their Facebook feeds. They can fish, play with dice or even watch an animated film by putting on an Oculus Rift headset.

“Maybe I’min a long-distance relationsh­ip and I just want to feel like I’m in the same room with my loved one,” said Rachel Franklin, who heads Facebook’s social VR team, in an interview.

“Will this open up the ability to connect with someone?”

The company sees virtual reality as a new avenue of communicat­ion, but it acknowledg­es that it’s still learning from how people are socializin­g in virtual reality. The tech firm will be adding more activities to Facebook Spaces later this year, including watching live, 360-degree videos. Users will also be able to share 3-D sculptures they finish in virtual reality onto their News Feed.

But most people still don’t own a virtual reality headset, a hurdle that Facebook- owned Oculus has been trying to tackle by slashing prices. The tech firm saidWednes­day it will release a $199 wireless virtual reality headset next year and is slashing the price of its Rift headset and Touch controller­s.

“I don’t see why people wouldn’t accept (virtual reality) as a natural social environmen­t. But today, people still don’t have the devices. They still think it’s a bit odd. They’re not sure what they can do, or why they should do it,” said Brian Blau, an analyst with Gartner.

In Facebook Spaces, the avatars gather around a virtual table, but don’t have legs to move around. Franklin said that confining the avatars to one space allows them to focus on socializin­g.

From perfecting facial expression­s and gestures to building more activities in virtual reality, there are still many technical hurdles the company needs to overcome.

“When we have the responsibi­lity of taking over your eyes and your hands and your ears, we have to actually create a full-bodied experience,” Franklin said. “We’re building that up, and I think one of the challenges is just how can we offer you enough utility in that channel of connection?”

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 ?? GARY REYES/ BAY AREA NEWS GROUP ?? Ray Woodbury, of Claremont, tries out Facebook Spaces at Oculus Connect 4at the San Jose McEnery Convention Center in San Jose onWednesda­y. Facebook Spaces allows userswho have a virtual reality headset to play games, make calls, filmlive videos and...
GARY REYES/ BAY AREA NEWS GROUP Ray Woodbury, of Claremont, tries out Facebook Spaces at Oculus Connect 4at the San Jose McEnery Convention Center in San Jose onWednesda­y. Facebook Spaces allows userswho have a virtual reality headset to play games, make calls, filmlive videos and...
 ??  ?? Rachel Franklin, Facebook’s head of social VR, shows Facebook Live 360at the Oculus convention. Facebook sees virtual reality as a new avenue of communicat­ion and social media.
Rachel Franklin, Facebook’s head of social VR, shows Facebook Live 360at the Oculus convention. Facebook sees virtual reality as a new avenue of communicat­ion and social media.
 ?? GARY REYES — BAY AREA NEWS GROUP ?? Rachel Franklin, Facebook’s head of social VR, shows Facebook 3D posts at Oculus Connect 4at the San Jose McEnery Convention Center. Facebook is still learning how people are socializin­g in virtual reality.
GARY REYES — BAY AREA NEWS GROUP Rachel Franklin, Facebook’s head of social VR, shows Facebook 3D posts at Oculus Connect 4at the San Jose McEnery Convention Center. Facebook is still learning how people are socializin­g in virtual reality.

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