The Mercury News

‘Pokemon Go’ fad has cooled off, but the game isn’t dead yet

Fervor over the app has died down, and industry experts say the game will have to evolve if it is to have true staying power

- By Mae Anderson

NEW YORK — Does “Pokémon Go” have a second act?

The mobile phone app was an instant hit when it debuted in July. Crowds stampeded after a Vaporeon in Central Park and people fell off cliffs playing it in California.

At an Apple event on Sept. 7, Niantic CEO John Hanke said 500 million people had downloaded the game in just two months. It was the first mobile game to go mainstream in a big way since “Candy Crush” in 2014 or “Angry Birds” in 2012. It was also the first to incorporat­e augmented reality, a blending of the real and virtual worlds.

But the buzz has decidedly cooled. Last Tuesday, the game ended its reign as the top-grossing U.S. iPhone app after 74 days on top, replaced by “Clash Royale,” a popular battling game, according to research firm Sensor Tower. Twitter mentions of the game peaked at 1.7 million on July 11, five days after its launch, according to Adobe Digital Insights. That number had fallen by 98 percent, to 131,000, by Sept. 7,

when Apple featured it.

Was it all a summer fever dream? While experts say the game is likely to remain popular for a while, it needs to evolve to have real staying power — just like its namesake digital creatures.

“Almost anything of this sort is a fad,” says Steve Jones, a communicat­ions professor at the University of Illinois at Chicago. “I think we’ve seen the tapering off.”

Down but not out

Of course, an enormous number of people still play the game. Research firm App Annie estimates 1 in 10 smartphone owners in the U.S. is playing; in Japan, that number is 1 in 4. Those U.S. figures are half what App Annie saw the week after the game launched — but to put them in perspectiv­e, they still reflect roughly the same user interest as Twitter or Pinterest.

“Pokémon Go” has also been good at keeping people playing after signing up. Its 30-day retention rate is the second best on the Google Play store — behind “Words with Friends” but ahead of other popular games such as “Clash of Clans” and “Clash Royale.”

“For a gaming app to be as big as a social network is unpreceden­ted,” said Fabien-Pierre Nicolas, a spokesman at App Annie. “Right now, yes, they’re losing a million players every week. But they get a million new players every week.”

The longer users interact with a game, the more time a company has to figure out how to get money from them, Nicolas said. It took a year for some successful games like “Clash of Clans,” “Puzzle” and “Dragon” to earn revenue of $1 billion, but “Pokémon Go” has already made more than $500 million in revenue in two months alone, according to App Annie. The game is free but lets users purchase items in the game.

Evolution

But with social chatter dying down and a new smartphone game based on a beloved 1990s character — “Super Mario Run” — hitting app stores in December, “Pokémon Go” will have to reinvent itself.

Kari Amarosso, a public relations manager at Arizona State University, started playing “Pokémon Go” with her 19-year-old son as a fun mother-son summer activity sparked by 1990s Pokémon-card nostalgia.

They’d go to the mall or to meetups like one in Tempe, Arizona, where thousands of people walked around Tempe Town Lake capturing digital monsters.

But the allure wore off after about six weeks, she said. “I lost interest or just plain forgot to play,” she says — and her son has stopped as well. “His route doesn’t change much from work, to home, and he lost interest,” she says.

Niantic has been trying to freshen things up. In

“For a gaming app to be as big as a social network is unpreceden­ted. Right now, yes, they’re losing a million players every week. But they get a million new players every week.” —Fabien-Pierre Nicolas, spokesman, App Annie

September it introduced a “buddy” system, allowing users to pair up with a Pokémon to scoop up game currency called “candy.” It has also debuted an Apple Watch app and introduced a $35 wearable device, Pokémon Go Plus, which lights up and vibrates when you’re near a PokéStop or a newly appeared Pokémon.

Niantic did not respond to a request for comment.

Social element

Jones suggests the company needs to do more to keep people interested — for example, by adding some kind of social element so that players can interact with each other.

His two teenage sons, he notes, have grown slightly less enchanted with the game.

The big challenge for “Pokémon Go” is to avoid the fate of “Candy Crush,” says Pace University marketing professor Larry Chiagouris. Created by King Digital, “Candy Crush” because a smash hit; Activision Blizzard subsequent­ly bought King for $5.9 billion. But while people still play the game, the fervor around it has died down.

 ?? ALAN DIAZ/ASSOCIATED PRESS ARCHIVES ?? Many people are still head over heels for “Pokémon Go,” but the buzz has died down. Last week, the game ended its reign as the top-grossing U.S. iPhone app after 74 days on top, replaced by “Clash Royale.”
ALAN DIAZ/ASSOCIATED PRESS ARCHIVES Many people are still head over heels for “Pokémon Go,” but the buzz has died down. Last week, the game ended its reign as the top-grossing U.S. iPhone app after 74 days on top, replaced by “Clash Royale.”
 ?? MARCIO JOSE SANCHEZ/ASSOCIATED PRESS ARCHIVES ?? “Pokémon Go” players begin a group walk along San Francisco’s Embarcader­o in July. The app was an instant hit when it debuted in July.
MARCIO JOSE SANCHEZ/ASSOCIATED PRESS ARCHIVES “Pokémon Go” players begin a group walk along San Francisco’s Embarcader­o in July. The app was an instant hit when it debuted in July.
 ?? COURTESY OF JUSTIN HARRISON VIA A.P. ?? A “Pokémon Go” player shows the bruised shin she got when she tripped. Players have reported wiping out in a variety of ways as they wander the real world with eyes glued to their smartphone­s.
COURTESY OF JUSTIN HARRISON VIA A.P. A “Pokémon Go” player shows the bruised shin she got when she tripped. Players have reported wiping out in a variety of ways as they wander the real world with eyes glued to their smartphone­s.

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