The Mercury News

Adults worrying about kids’ tech habits nothing new

Parents have grappled for time immemorial with newfangled gadgets

- By Barbara Ortutay

NEW YORK » When Stephen Dennis was raising his two sons in the 1980s, he never heard the phrase “screen time,” nor did he worry much about the hours his kids spent with technology. When he bought an Apple II Plus computer, he considered it an investment in their future and encouraged them to use it as much as possible.

Boy, have things changed with his grandkids and their phones and their Snapchat, Instagram and Twitter.

“It almost seems like an addiction,” said Dennis, a retired homebuilde­r who lives in Bellevue, Washington. “In the old days you had a computer and you had a TV and you had a phone but none of them were linked to the outside world but the phone. You didn’t have this omnipresen­ce of technology.”

Today’s grandparen­ts may have fond memories of the “good old days,” but history tells us that adults have worried about their kids’ fascinatio­n with new-fangled entertainm­ent and technology since the days of dime novels, radio, the first comic books and rock n’ roll.

“This whole idea that we even worry about what kids are do-

ing is pretty much a 20th century thing,” said Katie Foss, a media studies professor at Middle Tennessee State University. But when it comes to screen time, she added, “all we are doing is reinventin­g the same concern we were having back in the ‘50s.”

True, the anxieties these days seem particular­ly acute — as, of course, they always have. Smartphone­s have a highly customized, 24/7 presence in our lives that feeds parental fears of antisocial behavior and stranger danger.

What hasn’t changed, though, is a general parental dread of what kids are doing out of sight. In previous generation­s, this often meant kids wandering around on their own or sneaking out at night to drink. These days, it might mean hiding in their bedroom, chatting with strangers online.

Less than a century ago, the radio sparked similar fears.

“The radio seems to find parents more helpless than did the funnies, the automobile, the movies and other earlier invaders of the home, because it can not be locked out or the children locked in,” Sidonie Matsner Gruenberg, director of the Child Study Associatio­n of America, told The Washington Post in 1931. She added that the biggest worry radio gave parents was how it interfered with other interests — conversati­on, music practice, group games and reading.

In the early 1930s a group of mothers from Scarsdale, New York, pushed radio broadcaste­rs to change programs they thought were too “overstimul­ating, frightenin­g and emotionall­y overwhelmi­ng” for kids, said Margaret Cassidy, a media historian at Adelphi University in

New York who authored a chronicle of American kids and media.

Called the Scarsdale Moms, their activism led the National Associatio­n of Broadcaste­rs to come up with a code of ethics around children’s programmin­g in which they pledged not to portray criminals as heroes and to refrain from glorifying greed, selfishnes­s and disrespect for authority.

Then television burst into the public consciousn­ess with unrivaled speed. By 1955, more than

half of all U.S. homes had a black and white set, according to Mitchell Stephens, a media historian at New York University.

The hand-wringing started almost as quickly. A 1961 Stanford University study on 6,000 children, 2,000 parents and 100 teachers found that more than half of the kids studied watched “adult” programs such as Westerns, crime shows and shows that featured “emotional problems.” Researcher­s were aghast at the TV violence present

even in children’s programmin­g. directed at preverbal kids whom doctors

By the end of that decade, thought should be learning Congress had authorized to speak from their $1 million (about parents, said Donald Shifrin, $7 million today) to study a University of Washington the effects of TV violence, pediatrici­an and prompting “literally thousands former chair of the AAP of projects” in subsequent committee that pushed years, Cassidy for the recommenda­tion. said. Video games presented

That eventually led the a different challenge. Decades American Academy of Pediatrics of study have failed to adopt, in 1984, to validate the most prevalent its first recommenda­tion fear, that violent that parents limit their games encourage violent kids’ exposure to technology. behavior. But from The medical associatio­n the moment the games argued that television emerged as a cultural sent unrealisti­c messages force in the early 1980s, around drugs and parents fretted about the alcohol, could lead to obesity way kids could lose themselves and might fuel violence. in games as simple Fifteen years later, and repetitive as “PacMan,” in 1999, it issued its nowinfamou­s ‘’Asteroids” and edict that kids “Space Invaders.” under 2 should not watch Some cities sought to any television at all. restrict the spread of arcades;

The spark for that decision Mesquite, Texas, was the British for instance, insisted that kids’ show “Teletubbie­s,” the under-17 set required which featured cavorting parental supervisio­n . humanoids with TVs Many parents imagined embedded in their abdomens. the arcades where many But the odd TV-within-the-TV-beings teenagers played video games “as dens of vice, of conceit of the show wasn’t illicit trade in drugs and the problem — it was the sex,” Michael Z. Newman, “gibberish” the Teletubbie­s a University of Wisconsin-Milwaukee media historian, wrote recently in Smithsonia­n .

This time, some experts were more sympatheti­c to kids. Games could relieve anxiety and fed the ageold desire of kids to “be totally absorbed in an activity where they are out on an edge and can’t think of anything else,” Robert Millman, an addiction specialist at the New York Hospital-Cornell University Medical Center, told the New York Times in 1981. He cast them as benign alternativ­es to gambling and “glue sniffing.”

Initially, the internet — touted as an “informatio­n superhighw­ay” that could connect kids to the world’s knowledge — got a similar pass for helping with homework and research. Yet as the internet began linking people together, often in ways that connected previously isolated people, familiar concerns soon resurfaced.

Sheila Azzara, a grandmothe­r of 12 in Fallbrook, remembers learning about AOL chatrooms in the early 1990s and finding them “kind of a hostile place.” Teens with more permissive parents who came of age in the ‘90s might remember these chatrooms as places a 17-year-old girl could pretend to be a 40-yearold man (and vice versa), and talk about sex, drugs and rock ‘n’ roll (or more mundane topics such as current events).

Azzara still didn’t worry too much about technology’s effects on her children. Cellphones weren’t in common use, and computers — if families had them — were usually set up in the living room. But she, too, worries about her grandkids.

“They don’t interact with you,” she said. “They either have their head in a screen or in a game.”

 ?? ASSOCIATED PRESS ARCHIVES ?? Carlos Tunnerman, 10, plays the “Contra” video game at an arcade in Miami, Florida, in 1987. Decades of study have failed to validate the most prevalent fear, that violent games encourage violent behavior.
ASSOCIATED PRESS ARCHIVES Carlos Tunnerman, 10, plays the “Contra” video game at an arcade in Miami, Florida, in 1987. Decades of study have failed to validate the most prevalent fear, that violent games encourage violent behavior.
 ?? ELAINE THOMPSON — THE ASSOCIATED PRESS ?? Kathy and Steve Dennis of Bellevue, Washington, pose with a photo they took of their grandchild­ren and their phones.
ELAINE THOMPSON — THE ASSOCIATED PRESS Kathy and Steve Dennis of Bellevue, Washington, pose with a photo they took of their grandchild­ren and their phones.
 ?? ELAINE THOMPSON — THE ASSOCIATED PRESS ?? Kathy and Steve Dennis of Bellevue, Washington, show the Apple II Plus computer they bought for their sons in the 1980s.
ELAINE THOMPSON — THE ASSOCIATED PRESS Kathy and Steve Dennis of Bellevue, Washington, show the Apple II Plus computer they bought for their sons in the 1980s.
 ?? ASSOCIATED PRESS ARCHIVES ?? Greg Berman, 12, of Santa Barbara, learns how to use a computer at the California Computer Camp in 1980.
ASSOCIATED PRESS ARCHIVES Greg Berman, 12, of Santa Barbara, learns how to use a computer at the California Computer Camp in 1980.

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