The Mercury News

Are some virtual brand promoters becoming too believable?

Fashion brands, festivals, musicians and artists find they can skirt some social issues by working with computer-generated characters to pitch products

- By Tiffany Hsu

The kiss between Bella Hadid and Miquela Sousa, part of a Calvin Klein commercial last month, struck many viewers as unrealisti­c, even offensive.

Hadid, a supermodel, identifies as heterosexu­al, and the ad sparked complaints that Calvin Klein was deceiving customers with a sham lesbian encounter. The fashion company apologized for “queerbaiti­ng” after the 30-second spot appeared online.

But Hadid, at least, is human. Everything about Sousa, better known as Lil Miquela, is manufactur­ed: the straight-cut bangs, the Brazilian-Spanish heritage, the bevy of beautiful friends.

Lil Miquela, who has 1.6 million Instagram followers, is a computer-generated character. Introduced in 2016 by a Los Angeles company backed by Silicon Valley money, she belongs to a growing cadre of social media marketers known as virtual influencer­s.

Each month, more than 80,000 people stream Lil Miquela’s songs on Spotify. She has worked with Italian fashion label Prada, given interviews from Coachella and flaunted a tattoo designed by an artist who inked Miley Cyrus.

Until last year, when her creators orchestrat­ed a publicity stunt to reveal her provenance, many of her fans assumed she was a flesh-and-blood 19-yearold. But Lil Miquela is made of pixels, and she was designed to attract follows and likes.

Her success has raised a question for companies hoping to connect with consumers who increasing­ly spend their leisure time online: Why hire a celebrity, a supermodel or even a social media influencer to market your product when you can create the ideal brand ambassador from scratch?

That’s what fashion label Balmain did last year when it commission­ed British artist Cameron-James Wilson to design a “diverse mix” of digital mod

els, including a white woman, a black woman and an Asian woman. Other companies have followed Balmain’s lead.

Human simulation­s have existed for years. They have dealt cards in Las Vegas, made music in the band Gorillaz and lived an approximat­ion of real life in the “Sims” video game. But lately they have become more realistic and more engaging.

Fable Studio, which bills itself as “the virtual beings company,” created Lucy, a cartoonish character able to read and respond to viewers’ reactions in real time. The company says it makes digital creations “with whom you can build a two-way emotional relationsh­ip.”

Xinhua, the Chinese government’s media outlet, introduced a virtual news anchor last year, saying it “can work 24 hours a day.” Coca-Cola and Louis Vuitton have used video game characters in their ads. Soul Machines, a company founded by Oscar-winning digital animator Mark Sagar, produced computer-generated teachers that respond to human students. Last month, YouPorn got in on the trend with Jedy Vales, an avatar who promotes the site and interacts with its users.

Edward Saatchi, who started Fable, predicted that virtual beings would someday supplant digital home assistants and computer operating systems from companies like Amazon and Google.

“Eventually, it will be clear that the line between a Miquela and an Alexa is actually very slim,” he said.

Virtual influencer­s come with an advantage for the companies that use them: They are less regulated than their human counterpar­ts. And the people controllin­g them aren’t required to disclose their presence.

Many of the characters advance stereotype­s and impossible body-image standards. Shudu, a “digital fabricatio­n” that Wilson modeled on the Princess of South Africa Barbie, was called “a white man’s digital projection of real-life black womanhood” by The New Yorker.

The Federal Trade Commission acknowledg­ed in a statement that it “hasn’t yet specifical­ly addressed the use of virtual influencer­s” but said companies using the characters for advertisin­g should ensure that “any claims communicat­ed about the product are truthful, not misleading and substantia­ted.”

In a way, virtual influencer­s are not so far removed from their real-life predecesso­rs. It’s no secret that the humans who promote brands on social media often project a version of daily life that is shinier and happier than the real thing. But when a brand ambassador’s very existence is questionab­le especially in an environmen­t studded with deceptive deepfakes, bots and fraud what happens to the old virtue of truth in advertisin­g?

Bryan Gold, chief executive of #Paid, which connects influencer­s to companies, said virtual influencer­s could lead companies into “a dangerous area,” adding, “How can consumers trust the message being put out there?”

But the concerns faced by human influencer­s maintainin­g a camera-ready appearance and dealing with online trolls while keeping sponsors happy do not apply to beings who never have an off day.

“That’s why brands like working with avatars they don’t have to do 100 takes,” said Alexis Ohanian, a co-founder of Reddit and the self-described grandfathe­r of virtual influencer Qai Qai.

“Social media, to date, has largely been the domain of real humans being fake,” Ohanian added. “But avatars are a future of storytelli­ng.”

KFC recently introduced a new Colonel Sanders on social media. He has a dusting of stubble on his jaw, tattooed abs, a silver coif worthy of a teen idol and bulging biceps beneath a perpetuall­y unbuttoned white jacket.

The reimagined fried chicken kingpin another virtual being was designed to spoof the vast ecosystem of influencer­s, which includes nanoinflue­ncers, kidfluence­rs and petfluence­rs. His creators consulted an inspiratio­n board plastered with photos of human Instagram celebritie­s to generate the mashup that became the new Colonel.

“It was our opportunit­y to poke a little fun at the advertisin­g world that we’re a part of,” said Steve Kelly, KFC’s digital and media director. “But the love around virtual influencer­s is very real.”

The rising presence of uncannily realistic computerge­nerated beings in ads can be off-putting, however, in a realm where a manipulate­d video can make House Speaker Nancy Pelosi appear to be slurring her words and the Mona Lisa can be “trained” to speak.

“It’s an interestin­g and dangerous time, seeing the potency of AI and its ability to fake anything,” Ohanian said.

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 ?? BALMAIN VIA THE NEW YORK TIMES ?? Fashion label Balmain’s digital models include, Margot, left, Shudu and Zhi. Balmain commission­ed photograph­er Cameron-James Wilson to create a “virtual army” of digital personalit­ies. Virtual influencer­s are on the rise and come with several advantages for companies.
BALMAIN VIA THE NEW YORK TIMES Fashion label Balmain’s digital models include, Margot, left, Shudu and Zhi. Balmain commission­ed photograph­er Cameron-James Wilson to create a “virtual army” of digital personalit­ies. Virtual influencer­s are on the rise and come with several advantages for companies.
 ?? EDELMAN VIA THE NEW YORK TIMES ?? A series of images provided by Edelman shows the creation of the virtual version of Colonel Sanders.
EDELMAN VIA THE NEW YORK TIMES A series of images provided by Edelman shows the creation of the virtual version of Colonel Sanders.

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