The Mercury News

Angry Birds going green as game companies make promise to U.N.

Commitment­s range from planting trees to environmen­tal themes

- By Jennifer Peltz

UNITED NATIONS — Gaming is going green — and some of the biggest game companies hope players will, too.

The companies behind PlayStatio­n, Xbox, Angry Birds, Minecraft, Twitch and other video games and platforms pledged last week at the U.N. to level up efforts to fight climate change and get their throngs of users involved.

The promises range from planting trees to reducing plastic packaging, from making game devices more energy efficient to incorporat­ing environmen­tal themes into the games themselves.

“I believe games and gamers can be a force for social change and would love to see our global community unite to help our planet to survive and thrive,” Sony Interactiv­e Entertainm­ent CEO Jim Ryan said on the sidelines of the U.N. General Assembly gathering of world leaders.

Ryan said Sony's plans include outfitting the next-generation PlayStatio­n system with a low-power, suspend-play mode. He said if 1 million players use it, they could save enough electricit­y to power 1,000 average U.S. homes.

Some games already are set in drowning coastal cities, ed

ucate children about wildlife or otherwise address environmen­tal issues. Former U.N. Secretary-General Ban Ki-moon anointed the Angry Birds character Red as an “honorary ambassador for green” in 2016.

But the idea of gaming green got new visibility with last week’s commitment­s from 21 companies, facilitate­d by the U.N. Environmen­t Program and showcased against the backdrop of Monday’s U.N. climate summit .

With an estimate of more than 2 billion video game players globally, “this is the most powerful mobilizati­on channel in the world,” David Paul, the Marshall Islands’ environmen­t minister, told the gaming CEOs. His low-lying Pacific island homeland faces an existentia­l threat from rising seas as the planet warms.

The “Playing for the Planet” pledges come from an industry that isn’t always seen as nurturing societal good.

Parents and psychologi­sts have fretted for years about games and other digital diversions sucking youths into staring at screens. The U.N.’s World Health Organizati­on this year recommende­d no more than an hour of screen time a day for children under 5, and none at all for those under 1.

Gaming company leaders say that not all screen time is of equal value. They believe their products can engage players on such serious issues as climate change.

“We try to provide entertainm­ent with substance,” Clark Stacey, CEO of WildWorks, said in an interview. Among the initiative­s:

• WildWorks intends to incorporat­e new materials about habitat restoratio­n and reforestat­ion into its children’s game Animal Jam, and to plant a tree for every new Animal Jam player.

• Microsoft plans to make 825,000 Xbox consoles that are carbon-neutral — or don’t cause any net increases in heat-trapping carbon dioxide — and to promote real-life sustainabi­lity activities through its massive-selling game Minecraft.

• Angry Birds maker Rovio Entertainm­ent is offsetting carbon emissions generated by each of its daily, active players charging one mobile device per day for a year.

• Game streaming giant Twitch, owned by Amazon, intends to spread sustainabi­lity messages through its platform.

• Google’s upcoming Stadia streaming service is financing research on how people can be inspired to change their behavior through games.

“They’re participat­ory. They require the player to take action. It’s not just absorbing a message from the outside,” said Erin Hoffman-John, Stadia’s lead designer for research and developmen­t.

Strange Loop Games already has ecological issues at the heart of its simulation game Eco. Players collaborat­e to build a civilizati­on and confront its impacts on the environmen­t. If they cut down too many trees, for example, they might kill off a species.

“For us, it’s less about telling the player about being green or avoiding climate change than letting them have that experience, letting them face that challenge themselves in a world that they care about,” CEO John Krajewski said in an interview. “And then they can bring that to the real world.”

 ?? KAMIL ZIHNIOGLU — ASSOCIATED PRESS ?? Sony’s plans include outfitting the next-generation PlayStatio­n system with a low-power, suspend-play mode. Twenty-one companies have committed to more environmen­tally-friendly gaming.
KAMIL ZIHNIOGLU — ASSOCIATED PRESS Sony’s plans include outfitting the next-generation PlayStatio­n system with a low-power, suspend-play mode. Twenty-one companies have committed to more environmen­tally-friendly gaming.

Newspapers in English

Newspapers from United States