The Mercury (Pottstown, PA)

Google launches its own game-streaming platform

- By Mae Anderson

NEW YORK » Google on Tuesday unveiled a video-game streaming platform called Stadia, positionin­g itself to take on the traditiona­l video-game business.

The platform will store a game-playing session in the cloud and lets players jump across devices operating on Google’s Chrome browser and Chrome OS, such as Pixel phones and Chromebook­s.

Google made the announceme­nt at the Game Developers Conference in San Francisco. Some industry watchers were expecting a streaming console, but Google’s platform centers squarely on the company’s cloud infrastruc­ture.

“The new generation of gaming is not a box,” said Google Vice President Phil Harrison. “The data center is your platform.”

Much like movies and music, the traditiona­l video-game industry has been shifting from physical hardware and games to digital downloads and streaming. Video-game streaming typically requires a strong connection and more computing power than simply streaming video, since there is real-time interactio­n between player and game. Google says it is leveraging its data centers to power the system.

Alphabet Inc.’s Google said playing video games will be as simple as pressing a “Play Now” button, with nothing to download or install. An optional dedicated Stadia controller will be available. The WiFi-enabled controller has a button that lets players launch a microphone and use Google Assistant to ask questions about the games being played. Another button lets users share gameplay directly to Google’s video streaming service, YouTube.

CFRA Research analyst Scott Kessler said Google’s approach that ties YouTube sharing and video-game playing is unique.

“It is not necessaril­y at this point the easiest thing for people to livestream their games and now you can do it with the push of a button,” he said. “What they’ve done with Stadia is to connect and unify both the gaming platform and the streaming platform which obviously is new.”

No launch date or pricing was announced but the company said Stadia will be available in 2019 in the U.S., Canada, the U.K. and parts of Europe. The company showed demos of “Assassin’s Creed Odyssey” and “Doom Eternal.” More informatio­n about games is due this summer.

The U.S. video game industry raked in revenue of $43.4 billion in 2018, up 18 percent from 2017, according to research firm NPD Group. BTIG Managing Director Brandon Ross said Stadia will be a positive for game publishers “assuming that it works and works at scale, which is a big assumption.”

That’s because the platform could bring in players not willing to spend the money upfront for a gaming PC or a console.

“What they’re presenting is a feasible way to play videogames in the cloud, and utilizing the cloud so you can play anytime, anyplace and anywhere,” he said. “There’s no friction, including the friction of upfront hardware costs.”

Ross added that Google’s platform could set up a distributi­on battle between Microsoft, which owns the Xbox, Sony, which owns the PlayStatio­n, Google and perhaps Amazon, which reportedly is working on its own video-game service, as they race to lock down distributi­on of the most in-demand games.

To that end, Google launched Stadia Games and Entertainm­ent which will develop Stadia-exclusive games.

“The differenti­ator for any of the distributo­rs on a console or in the cloud is going to be available content,” he said.

 ?? MARK LENNIHAN — THE ASSOCIATED PRESS FILE ?? A man using a mobile phone walks past Google offices in New York. Google says it plans to launch a video-game streaming platform called Stadia, positionin­g itself to take on the traditiona­l video-game business.
MARK LENNIHAN — THE ASSOCIATED PRESS FILE A man using a mobile phone walks past Google offices in New York. Google says it plans to launch a video-game streaming platform called Stadia, positionin­g itself to take on the traditiona­l video-game business.

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